DirectSR should help game developers scale super resolution support across Windows devices.
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NVIDIA's DLSS, AMD's FSR, and Intel's XeSS will soon be joined by another upscaler, developed by Microsoft. The first glimpses of the technology for Windows 11 were found earlier this month, but there were hardly any details about it aside from the fact it would let you "use AI to make supported games play more smoothly with enhanced details." Now, it will change as Microsoft is going to talk about the upscaler, called DirectSR, at the upcoming GDC 2024.
In the DirectX State of the Union Ft. Work Graphs and Introducing DirectSR session on March 21, the DirectX team together with partners from AMD and NVIDIA will "showcase the latest updates, demos, and best practices for game development" and preview DirectSR, which should make it "easier than ever for game devs to scale super resolution support across Windows devices."
Based on its name, it can be assumed DirectSR will be a part of Microsoft's DirectX 12 Ultimate, an "additive initiative that provides gamers with assurance that their hardware meets the highest bar for feature support in next-generation games." It lets developers add graphics effects to Windows-based PC games by offering support for ray tracing, mesh shaders, variable rate shading, and sampler feedback.
DirectSR is likely to be independent of hardware, like FSR and XeSS, as it doesn't manufacture GPUs, so it's a curious tech to keep an eye on.
The session is going to take place on March 21 and will be available for attendees with the following passes: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, and Indie Games.
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