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New Procedural Book Generator for Unreal Engine

Create your own procedural books with this new generator developed by Meshingun Studio.

Meshingun Studio, a team of developers known primarily for creating extremely-useful asset packs for Unreal Engine, has unveiled Book Generator, a new procedural tool that will allow you to easily create customizable books with a variety of options and features.

Initially developed for the studio's Gothic Interior Megapack, the blueprint includes various features that allow you to quickly create different books and place them in your environment. With this generator, it is possible to customize colors, position, rotation, alignment, and scale to generate new books. The blueprint is also scalable as you can add your book static meshes, new functionality, or other features.

Features:

Scalability

  • Users can easily expand the blueprint and add their own books
  • Blueprints have comments explaining different sections to allow users to study and develop it further if needed
  • Organized, clean, and well-made blueprint structure

Color and Variation

  • Taking advantage of dynamic material instance
  • Customize the color for each individual book tint mask
  • Add batch colors to an array for maximum color randomization

Transform Settings

  • Placement types: Pile and Aligned books
  • Leaning option variables
  • Book sets options
  • Randomization for scale, rotation, and position for each placement type

Collision Settings

  • Auto/Custom procedurally generated collision

The generator is available for both Unreal Engine 4 and Unreal Engine 5 and can be purchased for €37.29 here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more. 

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