Easily create avatars compatible with Ready Player Me and MetaHuman.
NVIDIA announced that developers can now register to use Omniverse Avatar Cloud Engine (ACE) in early access. ACE is "a suite of cloud-native AI microservices that make it easier to build and deploy intelligent virtual assistants and digital humans at scale." The tool makes avatar development easier, providing the AI blocks necessary to add intelligence and animation to digital humans that can be built on any engine and deployed on any cloud.
ACE is one of several recently updated generative AI applications that "help creators accelerate the development of 3D worlds and the metaverse." If you join the program, you will receive access to the prerelease versions of NVIDIA’s AI microservices, the tools, and documentation for developing AI workflows for interactive avatar applications.
The AI microservices include:
- 3D animation AI microservice for third-party avatars, which uses Omniverse Audio2Face generative AI to bring to life characters in Unreal Engine and other rendering tools by creating realistic facial animation from just an audio file.
- 2D animation AI microservice, called Live Portrait, enables easy animation of 2D portraits or stylized human faces using live video feeds.
- Text-to-speech microservice uses NVIDIA Riva TTS to synthesize natural-sounding speech from raw transcripts without any additional information, such as patterns or rhythms of speech.
- Program members will also get access to tooling, sample reference applications and supporting resources to help get started.
Omniverse ACE can be combined with Epic Games' MetaHuman for an even easier workflow. Its animation AI microservice also supports 3D characters from Ready Player Me, a platform for building cross-game avatars.
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