The result is achieved "with a combination of algorithmic and system level innovations".
The NVIDIA Research team has recently shared Real-Time Neural Appearance Models, a new research paper that describes the team's novel method for real-time rendering of 3D scenes and objects with complex appearance, achieved "with a combination of algorithmic and system level innovations".
Powered by AI, NVIDIA's new appearance model utilizes learned hierarchical textures that are interpreted using neural decoders, which produce reflectance values and importance-sampled directions. According to the team, the decoders feature two graphics priors, one for accurate reconstruction of mesoscale effects and the other for efficient importance sampling, enabling the model to support anisotropic sampling and level-of-detail rendering.
"By exposing hardware accelerated tensor operations to ray tracing shaders, we show that it is possible to inline and execute the neural decoders efficiently inside a real-time path tracer," reads the paper. "We analyze scalability with increasing number of neural materials and propose to improve performance using code optimized for coherent and divergent execution. Our neural material shaders can be over an order of magnitude faster than non-neural layered materials. This opens up the door for using film-quality visuals in real-time applications such as games and live previews."
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