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Ornatrix 8 for 3ds Max Has Been Released

Working with 3D hair has become much easier.

Ephere has released Ornatrix 8 for 3ds Max, a new version of the hair, fur, and feather solution.

The release allows you to box and unbox the whole or partial stack of hair, extract the groom's operators by unboxing a modifier, and create complete grooms on any character model with a click using graft grooms.

The company switched grooms from .oxgroom format to YAML-based format, better encompassing operators and their data. Moreover, it's now possible to import new grooms as full-stack with the whole modifier stack, as a Groom modifier encompassing procedural groom internally, or as a Baked Hair object (containing groom output result). To make your characters more unique, there are new styles in the software, including Mohawk Hair, Short Afro, and Short Pixie graft grooms.

Image credit: Realtime

Moving on, there is an automatic change tracking of select operators (curling modifier, frizz modifier, groom modifier, strand multiplier modifier, normalize modifier). The Texture Coordinate generation method can now be used by default, while the default geodesic distance can calculate the strand group blending effect.

Additionally, Ephere improved Ornatrix's performance by turning to Embree 3, Intel's ray tracing library.

The Surface Comb modifier got new parameter support: rotation adjustments, flow, slope ramp, channel export, and more. Also, you can now move only the roots of strands thanks to the Edit Guides modifier and work with curls more effectively.

Image credit: Ephere

Finally, the software switched to V-Ray 6.10, providing a "much more complete implementation."

This is just a part of what Ornatrix 8 for 3ds Max has to offer. Find the full list of changes here and join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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