logo80lv
Articlesclick_arrow
Professional Services
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
Order outsourcing
Advertiseplayer
profile_loginLogIn

Persona 3 Reload's Dev on Creating the Game & Making It Feel "Nostalgic Yet New"

"Good things do not get old with time, and greatness does not fade away." 

Image credit: ATLUS, Persona 3 Reload

Atlus, the developer behind Persona 3 Reload, has recently spoken with PC Gamer and shared details about the development process behind the newly launched game.

During the interview, Kazuhisa Wada, Persona's General Producer, touched upon the reasons for the team's decision to remake the Persona 3 game even though Persona 3 Portable was released last year. According to Wada, it was important for the team to bring this stellar story reborn for the modern audience with cutting-edge graphics and gameplay.

"Good things do not get old with time, and greatness does not fade away. So I thought it was necessary not only for us, but also for posterity, to keep the story and game experience of Persona 3 in a state where it could be enjoyed with today's specs – Persona 5 Royal level – and hardware," shared Wada.

Wada also mentioned that the studio aimed to ensure that fans of the original game would appreciate the updated version. The team tried to create a balance between nostalgia and innovation, so they approached any necessary changes from the original content with great care, meticulously considering how to introduce the alterations. 

"Basic character designs and designs based on historical settings – eg, cell phones – are areas where we wanted to stay true to the original," he said to PC Gamer. "As for revisions and minor adjustments, we tried to keep the original impression of Persona 3 to be natsukashiku mo atarashii [nostalgic yet new], and to give it a fresh rewrite of the present." 

Image credit: ATLUS, Persona 3 Reload

In the reimagining of Persona 3, one of the major contrasts compared to the original is the increased screen time given to the Strega villains, as their members were more prominently featured. Wada thinks that by expanding this storyline, the creators of Reload were able to more effectively communicate the true essence and ideology of the villains, giving fans of the series a sense of "catharsis."

You can play the game on Steam and read the original interview on PC Gamer. Also, join our 80 Level Talent platform and our Telegram channel and follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more