The goal of the project was to create a Height Map to make a flat surface displaced into the form of desired object.
Have a look at Multisonic PAW, a procedurally-modeled imaginary handheld console created by Technical Designer and a renowned Prop Artist Cem Tezcan to explore Height Map modeling.
According to the artist, the project was made to learn more about "procedural 2D texture-driven Height Map modeling", with the prop having been set up in Substance 3D Designer "by sketching and generating this PBR set to form a similar 3D version." The goal of the project was to create a Height Map to make a flat surface displaced into the form of desired object.
"On the same graph, I create normals, roughness, metallic, emissive, basecolor and opacity channels to control rest of the shading," commented the creator. "And finally the second plane faced on backwards, and forms the back part of the device. So the both heightmaps generate a closed geometry like you see in the renders."
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