The release adds support for Blender 3.5 and switches the software from OpenCL to HIP for running on the GPU.
AMD has officially released Radeon ProRender 3.6 for Blender, a new and improved version of the company's free physically-based GPU rendering engine for Blender Foundation's open-source 3D software.
Featuring multiple enhancements and bug fixes, the release adds support for Blender 3.5 and switches the software from OpenCL to HIP for running on the GPU, allowing for faster first renders thanks to the pre-compiled kernels. Moreover, the update improves the RPR Interactive mode, adding Displacement support, lookup UV nodes support, and support for GPUs with less than 8 GB VRAM and without hardware-accelerated ray tracing.
The update also features:
- The Interactive mode settings to use RESTIR-based direct lighting and FSR2 upscaling have been added. These, by default, should give excellent interactivity when rendering in the viewport.
- The new presets for render settings have been added to select viewport or final render qualities. These give our suggestions for settings which can be overridden.
- Updated support of shader nodes.
- Radius and UV support for new curves in Blender 3.4 has been added.
- A scene with many duplicated objects sharing the same mesh data should now export faster and use less GPU memory.
- And more.
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