logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Ragdoll Dynamics - New Tool Lets You Animate With Physics in Real-Time

Here's the next big thing in animation.

Have a look at Ragdoll Dynamics, a real-time physics solver for Maya which is similar to the native nCloth and nHair solvers but works on transforms rather than points. 

"In 2012 I had an idea for a physics system suitable for animators," wrote the developer. "The idea sprung from the mind of a Character Animator landing a job in Creature FX and being exposed to nCloth in Maya. The goal was simple; animate a piece of string in space. But, traditional tools failed us. The desired motion was too subtle and the level of control we had was too fine. Like laying bricks with a tweezer."

The developer decided to use physics simulation instead to automate the process and focus on the feel rather than spending hours on tweaking different points.

"It is already being used by artists from lots of studios, including Naughty Dog," said Adnan Chaumette (I have to thank him for the link). "It's an amazing physics system for animations and even artists can use it."

The team spent lots of time trying to figure everything out but Ragdoll has finally been launched in early access (1-3 months). You can learn more and get the tool here

Don't forget to join our new Reddit pageour new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more