Reactive Force Field VFX Set Up in Blender With Simulation Nodes

The effect is running in real-time and uses the Scene Time node for animation.

3D Artist and Freelance CG Generalist Dylan Lu, a.k.a. NutT4y, has recently experimented with Blender's Simulation Nodes, a robust framework for creating simulations added to the software's Geometry Nodes with the release of Blender 3.6 LTS, demonstrating a neat visual effect achieved with it.

Utilizing the toolset, the artist has created an incredible reactive shield and force field VFX that uses Scene Time, a node that outputs the current time in the scene's animation in units of seconds or frames, to set up the animation, no keyframing involved.

According to the creator, the effect is running in real-time in EEVEE. "I tried Cycles rendering multiple times, but the tiny particles messed up the motion blur, and it's very difficult to achieve the same EV bloom FX in Cycles," adds Dylan.

And here are some of the artist's earlier works, we highly encourage you to visit Dylan's Twitter, YouTube, ArtStation, and Gumroad pages to check out more amazing projects:

And if you'd like to learn how you can leverage the power of Simulation Nodes and use them for your projects, here are some great beginner-friendly video tutorials that will help you get started:

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