It challenges my understanding of the concepts of "bug" and "feature."
In late May, Warner Bros. Games' cartoonish fighter, MultiVersus, returned after a one-year hiatus to implement changes based on player feedback.
Though the developers made several adjustments, including adding and modifying attacks, the updates have been met with substantial negative feedback. Players have criticized the camera zooms, changes to settings, and the lack of many features such as leaderboards, post-battle reports, and offline mode.
MultiVersus
One particular function that has sparked outrage allows players to pay real money to replenish lives during campaign missions — and it's not cheap; roughly $10 for six lives. As expected, this has led to heavy criticism from players.
The developer has made a statement regarding this controversial function which they decided to remove, saying it's a "bug" rather than a "feature":
As someone with five years of experience in game design, working on quite a few in-game features and systems, this moment has me questioning my understanding of the concepts of "bug" and "'feature." I'm not saying it's entirely impossible for such a function to be a bug, but it would require a highly skilled programmer to write such a "bug", as well as a QA engineer who understands that this should be considered a bug.
MultiVersus
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