Respawn Entertainment Is Seeking a Senior Technical Animator

The studio is in search for a Senior Technical Animator to work on a Star Wars FPS project.

Respawn Entertainment, the developer behind Apex Legends, the Titanfall series, and Star Wars Jedi: Fallen Order, is looking for a highly skilled Senior Technical Animator to join the team and contribute their extensive knowledge to support the Animation and Character Teams for a Star Wars FPS project.

As a Senior Technical Animator, you will closely collaborate with the Tech Anim, Engineering, Character Art, and Animation Departments and assist other developers during the work on the game. 

Responsibilities:

  • Help to develop the studio's technical animation tools and character pipeline from the ground up;
  • Work directly with relevant contributors and department heads in order to develop the studio's runtime tools for the character pipeline in Unreal Engine, and build Maya pipelines to support them;
  • Pioneer and develop solutions for character and animation workflows across the project;
  • Partner with Engineering to implement character systems that are robust, performant, and scalable;
  • Collaborate with Design and other disciplines to build functional prototypes in-engine, which you'll eventually develop into shippable systems;
  • Work with Tech Anim, Animation, and Character Art Leads on developing a facial animation pipeline;
  • Provide troubleshooting support to the relevant Art and Animation Teams, mainly for Tech Anim tools in Unreal and Maya;
  • Provide feedback to external partners and help ensure their work meets our quality bar and performance standards.

Requirements:

  • 5-7+ years of game industry experience working on the technical side of Art and Animation for games;
  • Excellent communication skills;
  • The ability to give and receive feedback in a constructive, professional manner;
  • Extensive experience in writing Artist/Animator facing tools for relevant software (Python/PySide);
  • Extensive character and creature rigging experience using Maya;
  • Experience working with an engine-side scripting solution (Blueprint or equivalent);
  • Experience working with both keyframe animation and motion capture data;
  • Experience building or contributing to a FACS-based facial animation pipeline, and working with external partners;
  • Experience working on 2 or more shipped AAA titles, ideally in the FPS genre.

You can learn more about the position and apply here. Also, don't forget to join our 80 Level Talent platformour Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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