An optional toggle is available to keep the object's transformation in the world (not reset at the origin), along with the ability to assign custom shortcuts by right-clicking any button to further streamline your workflow.
Although its name suggests otherwise, the tool's creator, Kostia Perry, claims that it was designed to be compatible with imports to any game engine, including Unity, Godot, and others.
Learn more and grab Unreal Exporter here. Also, join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.