Designed for batch exporting with the option to reset the object's position to the world origin, it allows you to export selected objects or their hierarchies and supports multiple paths.
Perfect for artists looking to streamline their asset export workflow for Unreal Engine 5, with options for organizing paths, exporting selected objects, or entire hierarchies, all with precision and simplicity, Unreal Exporter ensures accurate origins for drag-and-drop import into Unreal Engine and consistent reimport behavior.
Ideal for clean imports into Unreal Engine without needing additional adjustments, the tool provides an option for exporting individual meshes with their original pivot points to the world origin:
Export entire parent-child hierarchies as single objects, simplifying complex asset exports:
Easily set and save export paths using the addon's UI. It supports dynamic path selection and drop-down options for saved paths:
An optional toggle is available to keep the object's transformation in the world (not reset at the origin), along with the ability to assign custom shortcuts by right-clicking any button to further streamline your workflow.
Although its name suggests otherwise, the tool's creator, Kostia Perry, claims that it was designed to be compatible with imports to any game engine, including Unity, Godot, and others.
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