Instead, the planets in the game will be "handcrafted" and more "manageable".
Following the official gameplay trailer release for Massive Entertainment's Star Wars: Outlaws at the Ubisoft Forward event, accompanied by the subsequent reveal of additional information about the highly anticipated game, fans have engaged in extensive speculation regarding the scope of the upcoming title, discussing whether Outlaws would adopt a procedural approach to generate vast planets.
Recently, Julian Gerighty, the Creative Director at Massive Entertainment, shed light on this matter during an interview with Edge magazine, finally putting these speculations to rest. He stated that Star Wars: Outlaws has opted for a more "handcrafted" and "manageable" approach to its open world, indicating that it is unlikely to include procedurally generated planets.
Speaking to Edge, Gerighty revealed that they "haven't procedurally generated an entire planet", noting that the studio is focusing on providing players with the true essence of an "open world," ensuring absolute freedom of approach.
Additionally, he mentioned that the planets in Outlaws should be expected to be roughly the size of two zones found in Assassin's Creed: Odyssey, giving players ample exploration and adventure without being overwhelmingly vast.
"It's a crude analogy, but the size of one planet might be about [equivalent to] two of the zones in Assassin's Creed: Odyssey, for example," Gerighty stated. "It could be two to three zones. But it's not, you know, this sort of epic 'the whole of England recreated' approach."
Star Wars: Outlaws is expected to be released in 2024 for PC, Xbox Series X/S, and PlayStation 5. You can learn more about the upcoming title here.
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