Steam 2015 record: 8.5 million concurrent customers
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Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

Steam 2015 record: 8.5 million concurrent customers
6 January, 2015
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Seems like Steam broke its CCU record on January 1, 2015. According to the company’s stats page there were about than 8.5 million concurrent users in the store on the first day of the year. This is pretty impressive but there’s not much of a surprise. The dynamics of Steam’s growth is incredible, so we’re expecting to see more users coming to the shop (especially during sales).

The peak of CCU this year was about 8,466,441 concurrent users. Last year Steam set another record: 8 million concurrent users. This happened on June 29, 2014, during the Summer Sale. On December 2013 Steam gathered over 7.5 million people.

Steam continues to be the dominant distribution platform for digital games. This huge shop with millions of users worldwide has yet to live up to its full potential. There’s still the problem of discoverability and lack of quality control, but Valve will definitely fix it later. At least we hope so.

via Polygon

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3 Comments on "Steam 2015 record: 8.5 million concurrent customers"

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[…] number has slightly increased since January, which was when the company registered the number of concurrent users to 8.4 million […]

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[…] do you sell your tools? Why did you chose Steam as the basic platform? What about other ways of distributing game development […]

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[…] Steam right now is the best (or the only) way to distribute your games. It’s cheaper to make games for PC and it’s much easier to market and sell the platform. Microsoft has its own app-store for Windows 8, but it fails in comparison with the distribution platform from Valve. […]

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