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Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Seems like Steam broke its CCU record on January 1, 2015. According to the company’s stats page there were about than 8.5 million concurrent users in the store on the first day of the year. This is pretty impressive but there’s not much of a surprise. The dynamics of Steam’s growth is incredible, so we’re expecting to see more users coming to the shop (especially during sales).
The peak of CCU this year was about 8,466,441 concurrent users. Last year Steam set another record: 8 million concurrent users. This happened on June 29, 2014, during the Summer Sale. On December 2013 Steam gathered over 7.5 million people.
Steam continues to be the dominant distribution platform for digital games. This huge shop with millions of users worldwide has yet to live up to its full potential. There’s still the problem of discoverability and lack of quality control, but Valve will definitely fix it later. At least we hope so.