Steam 2015 record: 8.5 million concurrent customers
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by NIKO PITSOS
6 hours ago

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9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

Steam 2015 record: 8.5 million concurrent customers
6 January, 2015
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Seems like Steam broke its CCU record on January 1, 2015. According to the company’s stats page there were about than 8.5 million concurrent users in the store on the first day of the year. This is pretty impressive but there’s not much of a surprise. The dynamics of Steam’s growth is incredible, so we’re expecting to see more users coming to the shop (especially during sales).

The peak of CCU this year was about 8,466,441 concurrent users. Last year Steam set another record: 8 million concurrent users. This happened on June 29, 2014, during the Summer Sale. On December 2013 Steam gathered over 7.5 million people.

Steam continues to be the dominant distribution platform for digital games. This huge shop with millions of users worldwide has yet to live up to its full potential. There’s still the problem of discoverability and lack of quality control, but Valve will definitely fix it later. At least we hope so.

via Polygon

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3 Comments on "Steam 2015 record: 8.5 million concurrent customers"

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[…] number has slightly increased since January, which was when the company registered the number of concurrent users to 8.4 million […]

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[…] do you sell your tools? Why did you chose Steam as the basic platform? What about other ways of distributing game development […]

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[…] Steam right now is the best (or the only) way to distribute your games. It’s cheaper to make games for PC and it’s much easier to market and sell the platform. Microsoft has its own app-store for Windows 8, but it fails in comparison with the distribution platform from Valve. […]

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