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Stylized Post-Process Material Made in Unreal Engine 5

The project was created by Anton Migulko.

3D Artist and Visual Arts Generalist Anton Migulko has showcased "PBR/Stylized", an incredible non-photorealistic Lumen-friendly post-process material created in Unreal Engine 5.

As stated by the author, the material was initially created a few years ago for a personal project. Its core concept revolved around the generation of a desaturated lighting mask from a post-process pass intended for use as an etching mask in shaded areas.

The latest version of this setup is now tailored to work seamlessly with UE5's Lumen and comes with custom lighting inside the post process for specular banding and tonal and color controls for lights and shadows.

In the future, the author also plans to share the setup via a free-to-download scene, so we highly recommend checking out Anton's ArtStation, Twitter, and LinkedIn pages so as not to miss the release.

If you would like to learn more about creating post-process materials in Unreal Engine 5, including stylized ones, here are some great tutorials that will assist you in getting started:

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