The new version of the tool comes with integrated photogrammetry capabilities.
Adobe released Substance 3D Sampler 4.0, an upgraded version of the company's picture-to-3D material tool, formerly known as Substance Alchemist. Focused on the software's photogrammetry capabilities, the update adds 3D Capture, a brand-new feature that enables artists to use real-world images to create 3D objects with automatic subject masking, texture mapping, and geometry decimation. According to the team, all that's needed to get started is a series of photos of an object taken with a smartphone or a DSLR camera.
3D Capture features:
- Auto-masking: The ability to remove the background of the object you wish to 3D capture by creating an auto-generated mask of the object after importing your images via the Mask tab.
- Define your reconstruction area: Toggle Region of interest to activate a bounding box after aligning your images. Set and align the precise area you want to reconstruct.
- Connected post-processing: Once your 3D object is reconstructed, optimize the result with automatic decimation, UV unwrapping, and baking. The post-processing helps you to adapt and optimize your mesh and textures to your needs and how you want to use them. The result of the reconstruction can generate a mesh with millions of polygons and up to 16K textures. This often won’t be optimized for rendering, real-time or AR experience.
- Export to major file formats: Export your reconstructed 3D objects in all standard file formats (USD, USDZ, glTF, GLB, OBJ, FBX, STL), so you can use them wherever you need.
What's more, the team has also shared a comprehensive tutorial series that explains everything there is to know about the new feature. You can check out the full series by clicking this link.