Technical Artist Dmitry Karpukhin has demonstrated how UE5 handles tons of rain and snow particles.
Dmitry also commented that this was a test of the upcoming "GPU Precipitation" feature for the Sky Creator plug-in, an extensive tool to control dynamic time of day and weather settings using realistic volumetric clouds and atmosphere in Unreal Engine. The plug-in allows you to create endless amounts of different-looking weather and lighting conditions and switch any of them in real-time using a built-in weather preset system. According to the creator, the UE5 version of the plug-in has already been sent for approval and should be available in the coming days.
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