The VFX of DOOM
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Las Vegas US   8, Jan — 12, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Bradford GB   7, Feb — 9, Feb
Latest comments
by Juan Milanese
4 hours ago

Very Nice, Love the rocks man!

Awesome walkthrough, I really learnt a lot. It was great that Adrienne give links to other people tutorials too!

by stubs3d@gmail.com
7 hours ago

Anybody get that?

The VFX of DOOM
15 March, 2017
News
It’s kind of hard to figure out if iD Software is more of the technological company or a game company. They are making some amazing games for sure and DOOM is one of them. Yet, they also build some astonishing technology, breaking the barriers of game optimization and making DOOM run with huge FPS on PS4 and other consoles.

One of the coolest things about DOOM was obviously the amazing set of VFX. A lot of them were done by the lead VFX artist Wirginia Romanowska from id Software. Most recently she published her showreel, demonstrating some of the coolest effects she did for the project.

Wirginia worked on a bunch of games in addition to DOOM, including Watch Dogs, Assassin’s Creed 3, Split/Second and a game on ‘Pirates of the Caribbean – At the World’s End’. She works with Maya,3dsMax, RealFlow, Photoshop, After Effects and Houdini!

If you’re interested in the development of DOOM, check out these interviews with DOOM’s environment artists:

Environment Design: Making Things Look Cool – Robert Hodri 

Environment Design: Modularity, Color & Composition – Felix Leyendecker 

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