The VFX of DOOM
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
SEATTLE US   19, Apr — 22, Apr
Kharkiv UA   20, Apr — 21, Apr
Los Angeles US   23, Apr — 25, Apr
Breda NL   24, Apr — 25, Apr
Latest comments

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

Very much Informative. I love your blogs and already a follower of it. I think that when it comes to Professional logo design UK so it’s very necessary for new business to have a Professional logo design UK that perfectly resembles their business and a complete designing solution to connect with its consumers.

by Stijn van Gaal
1 days ago

yeah thats what I have as well. Its enough but in 2 years you'll probably want a little more. At least 32 gb ram for a little more serious work.

The VFX of DOOM
15 March, 2017
News
It’s kind of hard to figure out if iD Software is more of the technological company or a game company. They are making some amazing games for sure and DOOM is one of them. Yet, they also build some astonishing technology, breaking the barriers of game optimization and making DOOM run with huge FPS on PS4 and other consoles.

One of the coolest things about DOOM was obviously the amazing set of VFX. A lot of them were done by the lead VFX artist Wirginia Romanowska from id Software. Most recently she published her showreel, demonstrating some of the coolest effects she did for the project.

Wirginia worked on a bunch of games in addition to DOOM, including Watch Dogs, Assassin’s Creed 3, Split/Second and a game on ‘Pirates of the Caribbean – At the World’s End’. She works with Maya,3dsMax, RealFlow, Photoshop, After Effects and Houdini!

If you’re interested in the development of DOOM, check out these interviews with DOOM’s environment artists:

Environment Design: Making Things Look Cool – Robert Hodri 

Environment Design: Modularity, Color & Composition – Felix Leyendecker 

Leave a Reply

avatar