It integrates Chaos Destruction into your project.
If your Unreal Engine scene lacks some epic effects, try this Next Gen Destruction Toolkit created by KrisK. It is a framework for integrating Chaos Destruction – Unreal Engine's physics and destruction system – into your project.
This toolkit offers simple data asset-based definitions for destructibles that allow self-contained responses to bullet impacts, breaking, trailing, and more. This makes it easy to add realistic breaking behavior, particle effects, and sounds.
Image credit: KrisK
Here are Next Gen Destruction Toolkit's main features:
- Data Asset-driven for the creation of new destructible assets in minutes
- Surface-type driven effects, with physical materials determining on-hit particle VFX and sound
- Numerous example assets
- High-fidelity models and FX designed with Nanite and Lumen in mind
- Utilizes the Chaos Data Interface in Niagara to trigger particle effects from breaking and trailing events
Image credit: KrisK
Image credit: KrisK
The tool is available for Unreal Engine 5.1, 5.3.
"Please note: If using the 5.3 version of this asset, it's recommended to update to UE 5.3.1 or above or you may experience a crash on startup due to a bug fixed in 5.3.1. Alternatively you can disable Nanite in the DefaultEngine ini with 'r.Nanite.ProjectEnabled=False', but this will result in a performance impact."
Image credit: KrisK
If you want to learn how to work with Unreal Engine, you might find these 80 Level Digests useful:
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