Ashkan Saeidi Mazdeh shared insights on the features that differ between Unreal Engine and Unity, highlighting things you would find helpful to know.
For Unity developers seeking to transition to Unreal Engine 5 and learn from first-hand experience, we recommend checking out Senior Programmer Ashkan Saeidi Mazdeh's in-depth article that provides insights on the differences in features between Unreal and Unity, enhancing the already available migration documentation.
Ashkan Saeidi Mazdeh has been using Unity since 2009 and began seriously learning Unreal Engine about two years ago. In this article, he compiled the notes he previously shared on his blog and updated them to ensure their relevance. The developer begins by discussing miscellaneous differences between the two engines, covering topics like actors, ray casts, Blueprints, C++, camera, renderer, and more. He then shifts focus to the coding loop in Unreal versus Unity, networking, and multiplayer features and explores different technical aspects, comparing the engines in those areas.
Epic Games
Epic Games
Ashkan Saeidi Mazdeh argues that while Unity excels at developing stylized lightweight mobile games and many 2D games, it struggles to catch up with features, and its execution often falls short compared to Unreal's offerings, which consistently introduce revolutionary features such as Nanite and Lumen and has better streamlined extensive toolset for smaller teams than Unity has for more advanced projects.
Read the article here and follow Ashkan Saeidi Mazdeh on X/Twitter for more development tips and insights.
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