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Tutorial Course of Tool Creation for Games in Houdini & Unreal Engine

This course by FastTrack Tutorials will show how to create useful tools for games in Houdini for seamless integration with Unreal Engine. 

Using tools to streamline the complicated workflow could save us precious time by greatly improving efficiency. FastTrack Tutorials has presented a new course on tool development, which shows how to create useful tools for games in Houdini for seamless integration with Unreal Engine. 

With more than four hours of content, Hicham Ouchan, a professional Technical Artist who’s worked on titles like Horizon Zero Dawn Remaster and Poppy Playtime, will show you how to use a large catalog of surface operators along with Attribute wrangles to create tools. After a quick introduction to tool development, you’ll start preparing Houdini UI, creating the Pipe tool in Houdini, and then on the railing tool; later, more features will be added to it to make it more powerful. 

Other than that, the tutorial offers three instructional contents about Normals, Attribute Wrangle, and Groups, all of which are useful and essential for developing a solid foundation for tool creation skills.

If you have some basic knowledge of procedural node-based programs, such as Substance Designer or Unreal Engine Materials, and are looking for tutorials on creating tools, this course would be a perfect fit for you. It’s available for $29.99 on ArtStation. Don’t hesitate to check it out if you are interested. 

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