Check out this comprehensive course that covers Modular Modeling, Optimization techniques for Mobile/VR, and other main steps of game environment creation.
The course is mentored by Nico Cluckers, an experienced 3D generalist and Modeling Supervisor in mobile and VR games, such as Buck and Hubris.
This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Blender, Substance Designer/Painter, and Unreal Engine.
Tools used in the tutorial:
- Blender3D
- Substance 3D Designer and Substance 3D Painter
- Unreal Engine 4
- Zbrush
This 10-hours course is split into 21 easy-to-digest chapters. All the parts of the tutorial are numbered and named. Also, the new feature of the course is applied subtitles in English, Spanish, Russian, and Chinese.
In this course, you will learn how to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment. The key focus of this course is to create the environment in a very optimized way in order to make it run smoothly for mobile and VR.
The first part of the tutorial is dedicated to working with Blockout directly in UE and planning the dimensions and composition of the scene.
After this step, the mentor will guide you through trim sheet creation: you will learn how to create quick and efficient trims sheets that can be used for your level to enhance the quality with just a single texture. At the final step, you will go back to UE to continue working with the environment, lighting, and decoration setup.
You may get this tutorial for 29.99 USD here.