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Unity Introduces Upgraded Support for glTF 3D Files

You can import and export files at runtime and in the Editor.

Image credit: Unity

Unity has announced the release of the Unity glTFast package, introducing the import and export of glTF 3D files at runtime and in the Editor.

"glTF, which stands for Graphics Library Transmission Format (or GL Transmission Format), is a standardized file format used to store and transfer 3D scenes and models. It's like the JPEG of the 3D world, aiming to provide a universal and efficient way to share 3D content across different platforms and applications. glTF is gaining significant popularity as a 3D format, with its open-source nature and versatility contributing to its traction," Unity described the format.

This package is an upgraded re-release of the original glTFast, an open-source Unity package founded by Software Engineer Andreas Atteneder in 2018. The changes include a new name (Unity glTFast), the package identifier, the repository, and created documentation.

Unity mentioned the following benefits for users:

  • Official support by Unity.
  • Easy distribution via Unity Package Manager: Scoped registry is not needed anymore and it can easily be installed using the “Add package by name” and com.unity.cloud.gltfast.
  • Teamwork increases development velocity: Unity-internal collaboration removes the bottleneck of depending on one individual maintainer.
  • Proper DevOps for increased quality assurance: Making use of Unity’s internal tools and infrastructure allows us to practice state-of-the-art development processes like continuous integration, automated testing, and release management.

The company has also released KTX for Unity, a package for loading KTX 2.0 textures, and is working on bringing a Unity package offering Google Draco (3D data compression). Unity is "committed to increasing its adoption of Open Standards to help deliver a common foundation for content creation, collaboration, and interoperability." That's why it has recently released OpenUSD packages supporting the import and export of USD scenes within the Unity Editor.

Together, gLTF and OpenUSD should help users build more powerful workflows and choose the format that best suits their requirements.

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