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Using Blender's Lattice Modifier To Fit Clothing On A Character

A 3D Artist and VRChat mod creator Fara McCaw demonstrated a brief tutorial showing off Blender's Lattice Modifier and how to use it to fit clothing designed for one character to another.

Fara McCaw, also known as FaraVR, has demonstrated a handy tutorial on how to use Blender's Lattice Modifier to refit clothes originally made for one character to another.

The advantage of this method before deforming the mesh is that it's a non-destructive workflow, meaning all changes happen on top of the original geometry, which you can still go back to, and it also allows you to work with smaller details. Obviously, it goes with the modifiers themselves to allow you to adjust parameters to your area of work.

The only downside of Lattice, unfortunately, is that it can't be mirrored due to its nature, although there are some crutches to make it work such as using Duplicate Linked.

Still, there are a number of other reasons to use a Lattice instead of simply editing the mesh, such as:

  • A Lattice does not affect the texture coordinates of your mesh's surface
  • The deformation made with Lattice is hard to achieve manually
  • You can edit multiple objects at once with the same Lattice

In the past, FaraVR shared several other tricks and tips that would be very helpful to beginners or experienced artists looking for a specific solution for their projects. A few of those tools can be found on the artist's Gumroad.

The tutorials below showcase how to make chain cards on a budget and how to create perfectly aligned bolts along a given path with Paths and a Tile Generator in Substance 3D Painter.

If you're interested in learning more about making clothes in Blender, check out a quick tutorial by Jan van den Hemel and get this free cloth simulation add-on made by Daniel Bystedt:

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