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Victor Careil Demonstrates a WiP Plug-In for Rendering Cubic Voxels in UE5

The developer provided a rundown of the tool's features and asked the audience what they would use such a plug-in for.

Developer Victor Careil, known as the creator of Voxel Plugin, a cool add-on that allows creating fully volumetric, destructible, infinite worlds in Unreal Engine, has recently posted a short Twitter thread, which, presumably, provided a look a brand-new voxel-related plug-in currently in development.

With a series of incredible demos, the developer showcased a cool tool that enables one to render millions of cubic voxels in Unreal Engine 5, asking the audience what they would use such a plug-in for. Assuming the thread does indeed preview an upcoming release, the plug-in is able to run on integrated graphics, supports opaque and translucent voxels, supports editing voxels at runtime, features the abilities to import point clouds into a voxel scene and to shade voxels, and more.

You can check out the full thread by clicking this link. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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