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VrKomarov's Path Tracing Engine Tested Out by BD3D

The developer behind The Plant Library and Scatter plug-ins for Blender has shared a collection of demos showcasing the path tracer in action.

Over the past few days, BD3D, Technical Artist and the developer behind The Plant Library and Scatter plug-ins for Blender, has shared a collection of incredible demos showcasing the private build of the real-time path tracing engine being developed by Senior Programmer Vladimir Komarov.

Throughout multiple demo videos, BD3D showed the engine's ray-tracing and SubSurface Scattering capabilities, demonstrated its VDB features, tested out the engine's interior GI abilities, and much more. You can check out some of the demos attached below or by visiting BD3D's Twitter page:

If you would like to learn more about the engine itself, its features, and the development process behind it, we also recommend visiting its developer's Twitter page, where Vladimir frequently posts new updates, demos, and info.

Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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