Water Displacement in Breakwaters

Soaring Pixels Games shared its work-in-progress video with improved water displacement.

Soaring Pixels Games owned by Phillip Heckinger is currently working on the new game called Breakwaters and constantly shares updates on its production on Twitter.

Recently, Phillip has shared an improved water displacement made in Unity. Now, the water is pushed away when the player throws a stone in it. The effect is made with shaders and subdivided meshes.

Breakwaters is an adventure survival game that will give an opportunity to explore the mysteries of the ocean, meet the mythical creatures, and find the treasure. The game is planned to be available on PC and consoles and will go with single-player and co-op modes.

Check the game’s website for more information and updates on the release.

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