This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
Command & Conquer: Generals 2 is the game from the past. The game was announced back in 2011. This real-time strategy was developed by Victory Games – one of Electronic Arts sister studios. It was a relatively big company, which was part of BioWare (it was even called BioWare Victory) at one time and worked solely on Command and Conquer games. It seemed like the studio had potential, but it never actually worked.
Their debut Command & Conquer project was a real troubled development story. What started as a continuation of a successful franchise gradually turned into free-to-play simply called Command & Conquer. What a horrible way to go for one of the most beloved franchises in history.
The game actually allowed you to buy new generals and extra game modes for cash. The story was simple. There was Europe, Asian Alliance, and terrorists fighting each other. The gameplay was pretty much the same: building the base, harvesting resources, creating units. There was no limit on the unit count. The greatest thing was that the game was powered by Frostbite 2, and later Frostbite 3. Unfortunately, the development took a very bad turn.
EA suddenly closed the company and canceled the game. The main reason was the low quality of the game, which didn’t do very well during the beta-testing phase. last time we’ve heard about the game was in 2013. The worst thing was that the game was actually the last big entry in C&C franchise. What a disappointing way to go. Let’s hope 2017 brings some nice surprises for the C&C lovers.