Behaviour Interactive
How Blight: Survival Blends Co-Op Medieval Combat with a Grounded Zombie Plague
Behaviour Interactive breaks down Blight: Survival’s co-op design, grounded worldbuilding, and how the team is rethinking zombies within a medieval setting in our exclusive interview from GDC 2026.
Behaviour Interactive: Creative Freedom and Unique Work-Life Balance
Behaviour Interactive's Gregory Lee and Emilie Benabou spoke about the work organization and culture at the studio, talked about their approach to education, and discussed how they manage burnout and help the teammates to keep their creative freedom.