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Character Artist (Associate / Mid-Level)

Rockstar Games

Andover, United States

Skills

  • Character Art
  • Character Art

RESPONSIBILITIES:

 

  • Work within Character Art asset production for all our global titles.
  • Work with Art Direction and Lead Artists to complete tasks and production goals whilst working under own initiative.
  • Work with the Character and Technical Art teams to create balanced, pragmatic, and timely solutions to all related technical and aesthetic issues,
  • Work with a global team, setting high standards across all of our projects, and have an exacting production focus and an obsession for getting the minutiae right.

 

QUALIFICATIONS:

 

  • A comprehensive modelling and texturing portfolio showing 3D character art to a very high standard, with specific ability in the representation of realistic human anatomy and garments/drapery.

 

SKILLS:

 

  • Extensive experience using industry standard 3D modelling packages,  such as 3DStudio Max, Maya, and Modo, as well as Substance Painter for texturing.
  • Exceptional sculpting ability in ZBrush and deep knowledge of Marvellous Designer workflows for digital clothing production.
  • A full understanding of all current generation production workflows as they pertain to character art asset production - including an understanding of PBR pipelines.
  • A keen understanding of the human body and facial anatomy; form, structure, and silhouette, as well as being respectful of economical and appropriate modelling considerations for game target assets and polycounts.
  • A detail-obsessed eye for creating and manipulating texture maps and surface patterns, and excellent understanding of the value of UV space.
  • Positive, solution-oriented individual with a sense of humor and passion for making great game art in a team setting.
  • Ability to work with bespoke engine toolsets, defined asset workflows, and contribute to overall character department goals and working practices.
  • Self-motivated and flexible, with excellent communication skills.
    Consistent delivery of high-quality art: on-spec and on-time.

 

PLUSES:

 

Please note that these are desirable skills and are not required to apply for the position.

 

  • Previous development experience, ideally having shipped console titles as a character artist.
  • An inherent appreciation and understanding of fashion and street style.
  • Strong problem-solving skills. Ability to work in a self-directed manner
    and to make timely, well-thought-out decisions.
  • Great interpersonal skills. Must be able to work closely in a team setting and with other dependent departments.
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