RESPONSIBILITIES:
- Work within Character Art asset production for all our global titles.
- Work with Art Direction and Lead Artists to complete tasks and production goals whilst working under own initiative.
- Work with the Character and Technical Art teams to create balanced, pragmatic, and timely solutions to all related technical and aesthetic issues,
- Work with a global team, setting high standards across all of our projects, and have an exacting production focus and an obsession for getting the minutiae right.
QUALIFICATIONS:
- A comprehensive modelling and texturing portfolio showing 3D character art to a very high standard, with specific ability in the representation of realistic human anatomy and garments/drapery.
SKILLS:
- Extensive experience using industry standard 3D modelling packages, such as 3DStudio Max, Maya, and Modo, as well as Substance Painter for texturing.
- Exceptional sculpting ability in ZBrush and deep knowledge of Marvellous Designer workflows for digital clothing production.
- A full understanding of all current generation production workflows as they pertain to character art asset production - including an understanding of PBR pipelines.
- A keen understanding of the human body and facial anatomy; form, structure, and silhouette, as well as being respectful of economical and appropriate modelling considerations for game target assets and polycounts.
- A detail-obsessed eye for creating and manipulating texture maps and surface patterns, and excellent understanding of the value of UV space.
- Positive, solution-oriented individual with a sense of humor and passion for making great game art in a team setting.
- Ability to work with bespoke engine toolsets, defined asset workflows, and contribute to overall character department goals and working practices.
- Self-motivated and flexible, with excellent communication skills.
Consistent delivery of high-quality art: on-spec and on-time.
PLUSES:
Please note that these are desirable skills and are not required to apply for the position.
- Previous development experience, ideally having shipped console titles as a character artist.
- An inherent appreciation and understanding of fashion and street style.
- Strong problem-solving skills. Ability to work in a self-directed manner
and to make timely, well-thought-out decisions. - Great interpersonal skills. Must be able to work closely in a team setting and with other dependent departments.