Job Duties:
- Partner with the Creative and Art Directors to develop a compelling lighting look in service of the game design
- Create in-game and cinematic lighting scenarios to match the visual targets defined by the Art Direction
- Partner with Technical Artists to prototype new lighting workflows and technologies
- Place and tune lighting and atmosphere-related FX such as god rays and fog
- Author post-effects including exposure, bloom, tone mapping, and color grading
- Partner with Engineers and Technical Artists to improve workflows
Qualifications:
Skills and Requirements:
- Minimum of 3+ years of lighting production experience for game/film
- In-depth understanding of CG lighting technology and techniques
- Experience working with physically based lighting systems
- Strong understanding of physical materials and their interaction with light
- Expert knowledge of lighting theory including color space, exposure, man-made vs natural light, etc.
- Excellent understanding of color and color theory
- Strong understanding of composition and cinematography
- Self-motivated with good communication skills
- Strong lighting portfolio
Preferred Skills:
- 5+ years of lighting production experience for game/film
- Japanese language proficiency or willingness to learn
- Strong understanding of PBR model/texture creation techniques and workflows
- Knowledge of Capcom franchises.