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Lighting Artist

CAPCOM

Osaka, Japan

Skills

  • Lighting
  • Lighting

Job Duties:

 

  • Partner with the Creative and Art Directors to develop a compelling lighting look in service of the game design
  • Create in-game and cinematic lighting scenarios to match the visual targets defined by the Art Direction
  • Partner with Technical Artists to prototype new lighting workflows and technologies
  • Place and tune lighting and atmosphere-related FX such as god rays and fog
  • Author post-effects including exposure, bloom, tone mapping, and color grading
  • Partner with Engineers and Technical Artists to improve workflows 

 

Qualifications:  

 

Skills and Requirements:

 

  • Minimum of 3+ years of lighting production experience for game/film
  • In-depth understanding of CG lighting technology and techniques
  • Experience working with physically based lighting systems
  • Strong understanding of physical materials and their interaction with light
  • Expert knowledge of lighting theory including color space, exposure, man-made vs natural light, etc.
  • Excellent understanding of color and color theory
  • Strong understanding of composition and cinematography
  • Self-motivated with good communication skills
  • Strong lighting portfolio

 

Preferred Skills:

 

  • 5+ years of lighting production experience for game/film
  • Japanese language proficiency or willingness to learn
  • Strong understanding of PBR model/texture creation techniques and workflows
  • Knowledge of Capcom franchises. 
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