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Principal Procedural Technical Artist

Santa Monica Studio

Los Angeles, United States

Skills

  • Technical Art
  • Technical Art

Styles

  • Realistic
  • Realistic

Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Procedural Technical Artist for the development of a new unannounced title!

 

You are into games – you love playing them and you love making them. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.

 

Responsibilities

  • Research, define, extend, and maintain production pipelines, processes, and workflows
  • Interface with stakeholders. Liaise between team members; drive collaborative projects
  • Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
  • Participate in art asset reviews to help identify technical concerns or risks
  • Work closely with artists and designers to develop/define procedural systems and improve their workflows
  • Educate team members as well as driving profiling automation and workflows

 

Requirements

  • 10+ years of professional experience in computer-generated art
  • Expertise of 3D math fundamentals
  • Expert knowledge of Houdini and best practices in procedural asset creation
  • Familiar with artist workflows and processes
  • Strong understanding of algorithm design and their inherent complexity
  • Proficient scripting/programming experience in Python, PyQT/PySide
  • Ability to write clean, maintainable and extensible code with attention to reusability
  • Enthusiasm and initiative
  • Excellent spoken and written communication
  • Able and motivated to work with other team members

 

Preferred Experience

  • Industry experience working or shipping AAA titles
  • Programming experience with C++
  • Experience in design or creating world building toolsets
  • Expert ability in 3D modelling DCCs such as Maya or equivalent
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