Abbas Nikmanesh Sigaroudi
is a3D Character Artist | Think Tank Training Centre Alumni
from Canada
Skills
Styles
Tools
Celtic Knight
(Demo Reel 2024)
Creating this female Celtic Knight was a deeply personal and rewarding journey. Inspired by the stylized realism of Blizzard’s World of Warcraft movie, I aimed to blend elegance, strength, and cultural depth in the character’s design.
Everything in the scene—character, armor, platform, foliage, particle effects, and all the materials—was created entirely from scratch. I used Maya’s MASH system for the particles, which helped me explore new techniques and sparked a growing interest in real-time VFX.
This project represents my growth, passion for character art, and dedication to my craft. I’m especially grateful to Think Tank and my mentor, Chad Emond, for their support throughout the process.



























































































** PBR TEXTURES **
Albedo | Normal | Roughness | Metallic | AO





















** SKIN TEXTURES (PBR) **
Albedo | Normal | ORS (AO, Rough, Spec) | Scattering | Cavity | Detail Normal Mask















** PROPS TEXTURES (PBR) **
Albedo | Normal | ORM (AO, Rough, Metal) | Emissive
("Cavity" for Presentation)



































































King Morad (Sultan Murad)
My advanced semester final project at Think Tank Training Centre.
"King Morad" was inspired by the character designs in "Assassin's Creed Mirage," particularly their blend of historical Middle Eastern and Asian influences. The primary motive was to create a 3D character embodying regal power and a commanding presence, drawing from the visual richness of these cultures. The design explores themes of leadership, strength, and cultural heritage, reflected in the character's clothing, accessories, and overall bearing. Technically, the project aimed to refine skills in stylized realism, detailed texturing, and accurate representation of historical/cultural attire, mastering the workflow for creating a high-quality character suitable for game development or cinematic projects. The goal was to create a character that feels both authentic and visually compelling, capturing the essence of a powerful ruler from this region.




























The General - Think Tank
(Second Semester Final Project)





























* Realistic Character Texturing *

























* Think Tank Assignment *




















