Alejandro Trejo
is aUnreal Engine Artist
from Mexico City, Mexico
Skills
“Horizon of the Unknown” — UE Render
Cinematic render stills completely created inside Unreal Engine in which the following skills were put into practice: Concept Design, Environment Design and Creation, Virtual Set Dressing, Lighting, Composition, Textures adjustments, and Post-production (material integration and color correction) based on the question "Are we alone in the universe?", as it's something we ask ourselves many times, so here it shows how "small" we can be or feel in comparison with the Universe, because we know that we aren't alone and the day we answer it, we'll say "This is the beginning of the Horizon of the Unknown."
Attributions:
- Drone Asset: "Drone Sketch" by Gerardo Justel [Drone textures were modified for this project]
- Main Character: "Paragon: Drongo" by Epic Games from the "Paragon Series"
- Environment Assets based on assets by Quixel and Substance Painter SBSAR materials. [Textures and materials were modified for this project]
“Mission: Clash Protocol” — UE Cinematic
Sci-fi cinematic sequence created in Unreal Engine to showcase a “12-sec videogame style cutscene” where 2 characters interact as “Hero vs Enemy” with animations, music, sound effects, and FX in order to generate a complete immersive experience for the viewer, in which the following skills were put into practice: Environment Design and Creation, Virtual Set Dressing, Lighting, Character Animation adjustments, FX composition and adjustment, General Composition, Sound Design and Post-production (material integration and color correction).
Attributions:
- Environment Assets based on assets by Quixel
- Characters: Murdock and Crunch (Paragon Series) by Epic Games
- Animations (Base): Murdock and Crunch Anim Sequences (Paragon Series) by Epic Games [Assets were modified for this project]
- Sound effects and Music by Various Artists from Pixabay
“In search of home” — UE Render and Short Cinematic
“Videogame style” sci-fi cinematic render and short sequence (transition from cutscene to gameplay) created in Unreal Engine where the main objective was to create an environment using specific elements as part of its creation in order to generate an atmosphere to evoke sensations and feelings, in which the following skills were put into practice: Environment Design and Creation, Virtual Set Dressing, Lighting, Camera adjustments, Character Animation adjustments, General Composition, Rendering process, Sound Design, and Post-production (material integration and color correction).
Attributions:
- Environment Assets based on assets by Quixel
- Character: Murdock (Paragon Series) by Epic Games
- Animations (Base): Murdock Anim Sequences (Paragon Series) by Epic Games [Assets were modified for this project]
- Music by Various Artists from Pixabay