Kseniia Kotliarova (AlfBerht) 

is a 

Technical Environment Artist

from Hungary

Skills

Environment Art
Material Art
Optimization
Props
Technical Art

Styles

Tools

Custom Water System

This time, I’ll be talking about water created from scratch without using any water plugins.

Full project and more details on ArtStation:

https://www.artstation.com/artwork/0lyBY5

★ ★ ★ ★ ★ 

Environment Props Set 02

A continuation of my game-ready environment props collection. Fully optimized for Unreal Engine 5 with custom LODs, lightmaps, and collisions.
 

📌 Important Note: To maximize performance and reduce memory footprint, all 5 objects in this set share a single 2K texture set with Set_01. The assets are fully modular, allowing for easy adjustment of parts and polycount based on scene requirements.

https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/bf896c3ba7d688468e64067d614d6a5a.png
https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/3a457e977e97c14ed1e726a7515bd667.png
https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/b7bd4ba65bff97da5e6b7c591dacbf26.png
https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/c4e93a4ee563fc7c5eb8aacb2049db64.png
https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/32809b24ba780e3b88cf23de1277c501.png

Prop specs:

★ Objects: 5 (28 parts total)
★ Triangles: 14,790
★ Texture sets: 1 × 2K (Shared with Set_01)
★ Two UV channels (UV1 / UV2 lightmap)
★ Texel density: 9.5-10.5 px/cm
★ LODs (on average): L0–L3 (Nanite off)
★ Modeling: Autodesk Maya
★ High Poly sculpting: ZBrush
★ Bakes: Substance Painter
★ Texturing: Substance Painter
★ Testing & setup: Unreal Engine 5.5
★ Lightmaps, LODs, and collisions are ready.

Full project and more details on ArtStation:
https://www.artstation.com/artwork/WXNJOD

★ ★ ★ ★ ★ 

Solving Self-Overlap and Geometry Projection in Unreal Engine 5 Spline Tools [breakdown]

A comprehensive showcase featuring a modular set of game-ready environment props, combined with custom-built Unreal Engine Blueprint tools for procedural generation. Includes a High-Fidelity Spline tool for precise cable routing and a High-Performance HISM Spline for mass asset scattering and vegetation.

Full project and more details on ArtStation:
https://www.artstation.com/artwork/lGwLoo

★ ★ ★ ★ ★ 

Environment Props Set 01

A collection of game-ready environment props created for a personal project. Fully optimized for Unreal Engine 5 with custom LODs, lightmaps, and collisions.
 

📌 Important Note: Since all sets are fully modular, the number of parts used can be easily adjusted. This allows for even further reduction of the overall polygon count depending on specific scene requirements and optimization budgets.

https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/1907373381930b65269d5f0e46c4583f.png
https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/f8ff9888fed7fed50f2e8eb628ef9815.png
https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/96856abf30c26990b216378652dfcb4e.png
https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/d83caa7295efdf78cb688b2f5c664c14.png

Prop specs:

★ Objects: 4 (24 parts total)

★ Triangles: 10,688

★ Texture sets: 1 × 2K

★ Two UV channels (UV1 / UV2 lightmap)

★ Texel density: 10.1 px/cm

★ LODs (on average): L0–L3 (Nanite off)

★ Modeling: Autodesk Maya

★ High Poly sculpting: ZBrush

★ Baking & Texturing: Substance Painter

★ Testing & setup: Unreal Engine 5.5

★ Lightmaps, LODs, and collisions are ready.
 

Full project and more details on ArtStation:
https://www.artstation.com/artwork/oJDOmq

★ ★ ★ ★ ★ 

Modular Wooden Tub Hero Prop

https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/137e3b6086e71bd7365685ef29e71e0d.png
https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/fabc1d2c6b94825b4d0c76fef2d86a19.png

Prop specs:

★ Objects: 1 (22 parts total)

★ Triangles: 18,848

★ Texture sets: 2 × 2K texture sets

★ Two UV channels (UV1 / UV2 lightmap)

★ Texel density: 8.5 px/cm

★ LODs: L0–L4 (Nanite off) => 18,848 -> 15,956 -> 10,641 -> 5,443 -> 2,124

★ Modeling: Autodesk Maya

★ High Poly sculpting: ZBrush

★ Baking & Texturing: Substance Painter

★ Testing & setup: Unreal Engine 5.5

★ Lightmaps, LODs, and collisions are ready.

 

Full project details can be found on ArtStation:
https://www.artstation.com/artwork/0lQN0w

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