Alice Vescio 

is a 

3D Character Artist

from Milan, Italy

Skills

Character Art
Model Art
Texturing

Styles

Tools

Interests

https://cdn3.xsolla.com/files/uploaded/29100/64f64fccef7cf5903baaf0166b38fb7d.jpg

First project of the year! 🔥 This personal work has been the longest and most challenging I have ever faced. I learnt many things during this journey, because I didn't want to create the "usual deep-dyed project", but I wanted to learn more by studying and finding new methods and using new softwares. 💻⚡


So I learnt to use Zmodeler better on Zbrush and I started studying Marvelous Designer, Substance Designer, Substance Sampler, Blender, Fiber Shop and Unreal 5. I'm very proud of what I've done, but I don't hide that maybe i could have improved many things. The next project will be better! 🤗😎🤞


Mother Miranda was my favorite character in Resident Evil Village. I put my heart into it! Thanks to Alessandro Macambira (https://www.artstation.com/alemacambira) for playing this videogame with me and for the many tips on textures and materials ❤


At the end of the post, I left some workflow ideas for some elements of the dress. Hope you like it! ✨

https://cdn3.xsolla.com/files/uploaded/29100/b7bf2bf6bd5236258e613bab7c5076da.jpg
https://cdn3.xsolla.com/files/uploaded/29100/42b7386844f34a22f4d58c377e894ffa.jpg
https://cdn3.xsolla.com/files/uploaded/29100/804aedbc1ece8a8c1310850bafd546d0.jpg
https://cdn3.xsolla.com/files/uploaded/29100/57827719ddda09a40c12f7f3a9dc477a.jpg
https://cdn3.xsolla.com/files/uploaded/29100/2f3a8541e692c80c3e17c0a6d5a25258.jpg
https://cdn3.xsolla.com/files/uploaded/29100/d6e07451ec44d76f1d56621d3100b3f9.jpg
https://cdn3.xsolla.com/files/uploaded/29100/f661073e6484d78be37bec2bd099ebee.jpg

This was my first time on Unreal 5, I created the scene and studied lights and shaders. I imported the textures that i had previously created in Substance Painter and I learned the basics of nodes for setting materials as well.

https://cdn3.xsolla.com/files/uploaded/29100/950164a261d1e74d9a9f35963355afac.jpg
https://cdn3.xsolla.com/files/uploaded/29100/8a8e4797bb6b31ce6879629468481b66.jpg
https://cdn3.xsolla.com/files/uploaded/29100/af3e4facc110638e9e5698f1d1e7e8a2.jpg

Mother Miranda is a very detailed character. I had to make a list of the items that adorned her cloth and outer parts, such as the crown, golden rings, chains, rose necklace, and lace gloves.

https://cdn3.xsolla.com/files/uploaded/29100/bc43f5f653bcd09957c3e5bd6ad82ebc.jpg
https://cdn3.xsolla.com/files/uploaded/29100/d45e4eeb35ddf1ccf509a628cbe14dee.jpg
https://cdn3.xsolla.com/files/uploaded/29100/5f934c1067622b8d17944a7e793e440c.jpg
https://cdn3.xsolla.com/files/uploaded/29100/4cca4f4ba22f7d00f98d906309c3f370.jpg
https://cdn3.xsolla.com/files/uploaded/29100/b63a5c56ba3a9571799891d2b5cccf63.jpg
https://cdn3.xsolla.com/files/uploaded/29100/2d6f70b4e95de992fc2e7a6bd216bf96.jpg

I dealt with the sculpt in a more orderly way than my old projects: I wanted the sculpting phase to have a more precise quality. I created patterns with Substance Designer and applied them with Zbrush's Surface Noise.
 

For the retopology phase I decided to use the Zmodeler to have an ordered topology already in the initial phase of the project. I found it more comfortable to work directly on zbrush and then afterwards fix around elements with 3D Coat and Blender.

https://cdn3.xsolla.com/files/uploaded/29100/a16483e40eb505279d33c9c89f6ea541.jpg
https://cdn3.xsolla.com/files/uploaded/29100/6c5982c1c67774499554a3d9d0fa9d48.jpg
https://cdn3.xsolla.com/files/uploaded/29100/74f6b1ae63cc031a1b92f840b64f95dc.jpg
https://cdn3.xsolla.com/files/uploaded/29100/7acea2e0cd54c598c1620b2b808ce64d.jpg

-UV Sets-
I separated and applied materials on Blender and then i did Uvs on Rizom. Then i baked all the maps in Marmoset (4K Uv Sets).  I created textures using Substance 3D Painter and Fibershop for Hair 

https://cdn3.xsolla.com/files/uploaded/29100/481700fbb60bec0aced9440103e1c2eb.jpg
https://cdn3.xsolla.com/files/uploaded/29100/b07b6fb83c5b3cb7a2b5b8218a3b8876.jpg
https://cdn3.xsolla.com/files/uploaded/29100/f1599da3c0e856e42f569f627529c7e8.jpg

Vest patches: i found on web the playstation's trophy icons of the videogame Resident Evil 8, so i modified them on Substance Designer and Adobe Illustrator to achieve a clean "b/n logo". Then i put them on Adobe Sampler to achieve a "patch style".

On the first image we can see on the left,  the original PS4 trophy icons, in the Middle image there are cleaned and fixed patches from Substance designer/Adobe Illustrator), and on the Right image there are patches from Adobe Sampler with Emboss filter, a lifesaver!

https://cdn3.xsolla.com/files/uploaded/29100/59880b3619641f9cbd6836167bba7e0b.jpg
https://cdn3.xsolla.com/files/uploaded/29100/611ff16fd886fc1e3ffa995525350647.jpg
https://cdn3.xsolla.com/files/uploaded/29100/edcd0d3625475968de8ab3491c08e4c5.jpg

On the first image, we can see the “Unborn Patch”: i sculpted the patch on the highpoly, made a quick temporary UV and i exported the AO directly from zbrush. Then i adjusted the levels on Substance Designer, divided all the correct Uvs by material and painted on Substance Painter.

 

On the second and third image we can see Mother Miranda's Stole: I focused my attention on the Stole's pattern, extracting the tile from references and adjust on photoshop to create a perfect mirrored image. Then i vectorialized it on Adobe Illustrator,baked directly on the Uvs and painted on Substance Painter.

 

The Stole had an endless series of details and i worked focusing on each of them going step by step. Organization is the key!

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