Amirhossein Hemmatyar
is a3D Animation Artist
from United Arab Emirates
Skills
Styles
Tools
Cinematic Car Rig
This is a blueprint tool I have developed to animate cars inside Unreal Engine using keys in the sequencer and in a non-destructive way. I originally started this as a personal rig because I was tired of using physics vehicles and recording the animation using the take recorder. It was so hard and nearly impossible to perform some specific stunts like drifting in tight spaces with drivable cars and it required recording many takes to get the movement I wanted. Then I decided to publish it to the Unreal marketplace so everyone who suffers the same issues can use it. There is the option for the car to follow an included spline path and the steering and wheel rotation can be automatic so what the user has to do is key the distance from the start of the path. I also have added a suspension system for the rig and users can set up many different types of suspension systems with a basic concept of a provided look at function.








Cinematic Aircraft Rig
This is a blueprint tool I have developed to animate different kinds of aircraft inside Unreal Engine using keys in the sequencer and in a non-destructive way. The system includes an unlimited number of different kinds of moving parts like ailerons, elevators, rudders, wheels, and propellers. These ailerons, elevators, and rudders will move automatically based on the aircraft's movement. the wheels rotate based on forward movement and the propellers' speed can be keyed in the sequencer. There is the option for the aircraft to follow an included spline path, so what the user has to do is key the distance from the start of the path. I also have added different aircraft movement noises and many other required features in this rig so it can cover many different types of aircraft including hot air balloons, helicopters, spaceships, hover cars, etc.










Cinematic Bike Rig
This is a blueprint tool I have developed to animate bikes inside Unreal Engine using keys in the sequencer and in a non-destructive way. This is the third rig in my cinematic rigs series. It's very similar to the car rig with the same features, and at the same time tailored to bike characteristics and movement. This rig offers advanced features needed in rigging the bikes and animating them without worrying about the physics and keeping the balance of the bike (because I know what weird workarounds are out there to keep the balance of the bike, like hidden wheels or very low center of the mass). It also offers non-physical suspensions with dynamic suspension parts (rocker, fork, springs, swing arm etc.)








A German Love Story
A while ago, I heard a song I liked and I knew I had to make an animation with it, and since it was a German song, what better car could I go for other than the lovely E-Class wide-body? The car is animated using “Cinematic Car Rig”, a blueprint system that I've developed to animate cars on spline paths inside Unreal Engine by keying in the sequencer








A Never-Ending Nightmare
This animation was prepared for the American rapper "Kamaara" to be used as a loop on social media. I cannot share the animation here because it contains some extreme images and content but you can see some screenshots below. The mask was created using Photogrammetry and sound design was done in FL Studio










Desert Chase Episode 1
In a hot and dried-out desert in Arizona, a guy is counting hours for the right moment to arrive…






Long Way from Home
A test drive in the environment I've built from the ground up using World Creator and assets from the Unreal Marketplace
Environment:
Landscape Generation: World Creator
Landscape Material: Unreal Sensei
Landscape and Road Textures: Quixel
Sky and Weather: Ultra Dynamic Sky
Foliage: Conifer Forest
Shacks and Power Lines: Battle Royale Island Pack
Antenna, Snowman, and Guardrails: Norwegian Winter Island Village
Wooden Bridge: Wooden Bridges Optimized
Car Rig: Cinematic Car Rig
Head of the House
This animation was inspired by an epic scene in the HBO series "House of the Dragon". I mainly wanted to imitate an emotional walk in this scene and I came up with the idea of someone walking to the king carrying a bleeding head but in the end, we realize that the bleeding head was the king's and the king sitting on the throne was just a memory...







Hospital Tour
This animation was created for a short movie, as a transition between two filmed takes. This was connecting the takes where a group of people enter an underground manhole and get to where a secret society isof waiting to do brutal experiments on them







Island
From the bottom of the blue ocean to the high peaks of mountains, this island is full of adventures, but for now, take these shots I've taken from an airplane, a boat, a bike, and a farmer. A potential animation will come soon...
















King of Pain
This animation was rendered in Lumion and the biggest challenge was to keep a consistent first-person camera movement throughout the entire walk. In this first-person short animation, I wanted to show what happened to a guy who was initially running from some wolves but got to an abandoned mansion and passed out due to a hit in the head and woke up at night and sought shelter in the mansion but he did not know what he is getting himself into.
Circus
This is a circus environment I started a while ago and did some test animations in it just to get the right feeling out of it. Will do a complete horror-style walk later







Rolls-Royce
This animation was created for kyurēshon NFT to be projected on a real car model during Miami Art Basel











