Anastasia Gorban 

is a 

Level Artist

from Warsaw, Poland

Skills

Environment Art
Lighting
Model Art
VFX Art
Weapons Art

Styles

Tools

Unreal Engine 5.4 | Dark Matter

Here is a personal project I worked on as a part of my VFX and environment creation practice.

In this project, I focused on creating a chilling, ominous atmosphere in an industrial setting. I experimented extensively with Niagara particles to produce eerie, floating dark particles. I also paid much attention to the overcast lighting set up to enhance the gloomy, haunting atmosphere.

I also put a lot of effort into the sound effects to make the experience truly immersive, so watching this video with headphones is a must!

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Unreal Engine 5.2 | Props Lighting Exercise 

Here are some exercises I've completed in my spare time to improve my composition and lighting skills. I had some fun with the props lighting. These are the high-resolution screenshots done in real-time with Lumen.

All the used meshes are free assets from the Unreal Marketplace.

 

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Unreal Engine 5.2 | In The Heart Of The Forest

 

This is a project done as a test task for Scans Factory. Huge thanks to Scans Factory for the marvelous Medieval Fantasy Ruins package, it was a great joy to work with such fantastic assets and let my imagination run wild!

 

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3D Practice | Gingerbread House

Here is my small personal project that I completed in my spare time to practice Blender and observe Redshift features.

I hope everyone is having a peaceful and cozy holiday season and that you have a very merry Christmas and a happy new year! Wishing you all the best and looking forward to the new opportunities this year will bring! ☃️
 

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Unreal Engine 5.1 |  Forgotten Path

This is my first Unreal Engine project created under great inspiration from The Witcher 3 and The Plague Tale: Requiem games. 

 

The scene is built from scratch, from terrain generation in World Machine to cinematic render inside Unreal Engine 5.1. The environment is created entirely using Megascans and Unreal Marketplace materials. The Sword was modelled in Maya and textured in Substance Painter.

 

 

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