Anna Smirnova
is aSenior 3D Character Artist
from Yerevan, Armenia
Skills
Styles
Tools
Hey!
Happy to share my No Mercy project.
https://www.artstation.com/artwork/egaZm3
The main character was inspired by stunning concept by meltifire https://www.artstation.com/artwork/KOyoRx?collection_id=1643679
Rendered in Unreal Engine 5 using Path Tracing.
Tools used:
ZBrush - high-poly sculpt
Maya - optimization and UVs
Substance 3D Painter - texturing
Environment assets are from the Megascans library.














Samurai - Personal Project
https://www.artstation.com/artwork/qJoywP
Character was created during 8 weeks Jhill's character class.
Rendered in Unreal Engine 5.
Based on concept by Sangsoo Jeong
https://www.artstation.com/artwork/klwqrz




Miles Morales










Hello!
This is my personal project Miles Morales.
For work I used a lot of programs.
High poly mesh was made in Zbrush, and I used Marvelous Designer for hoodie, shorts and jacket simulations.
Embroidery was created with Adobe Photoshop and 3D Sampler.
For optimization model and making UV I used Maya tools and baked all maps for texturing in Marmoset Toolbag.
Texturing stage was done in Adobe Substance Painter
Follow me https://www.artstation.com/annnesmi
Yahor portrait
The head was sculpted from the sphere in Zbrush. For detailing I use VFace textures and plugin ZWrap (Faceform). Grooming was done with XGen in Maya. Tshirt was made in Marvelous Designer. Texturing was done in Substance Painter. Rendered with Arnold.
Follow me https://www.artstation.com/annnesmi



