Anyer Pierri
is a3D Artist
from Madrid, Spain
Skills
Tron - Tron: Legacy
A Character Study Using ZBrush
Tron is one of my favorite characters in the movies, I love the aesthetic of Tron movies and the design of this character, that’s why I recreated him in a 3D,
This work involved use of ZBrush for sculpting and the texturing was handled in Substance Painter.
Additional refinements and detailing were done in Blender, while the rigging was managed through Mixamo and the final renders were produced in Marmoset Toolbag, highlighting the character's visual fidelity.
“I fight for the users!”
- Tron, Tron Legacy, 2010
Neon Signs for WOW Vegas
Verve Media project under the direction of Martin Weisz
In this project, I created a series of neon casino signs for the WOW VEGAS commercial. Working under the creative direction of Martin Weisz at Verve Media, I was given references and guidance while enjoying the creative freedom to design and develop these assets.
These neon signs were modeled in Blender, utilizing poly modeling, curves, and meshes derived from vectors I created in Illustrator.
The signs were brought to life through baking and texturing in Substance Painter and Photoshop, ensuring that they complement the commercial’s aesthetic.
The signs, along with other assets, were integral in bringing to life the pathway that Paris Hilton walks through in the beginning of the commercial, contributing to the overall visual narrative.
Marie
From 2D Concept to Animation-Ready 3D Model
In this project, I transformed a 2D reference into a 3D character, designed for animation for the YouTube channel ''Robukan''. The character, a stylized girl, was modeled and sculpted using Blender and ZBrush, with a focus on capturing the essence and personality of the original concept.
The texturing was done in Substance Painter, where I focused on enhancing the stylized look. For rigging, I used a combination of Mixamo and Blender, customizing the rig to meet the specific needs of the client. This included adding controls for mouth blendshapes and creating a dynamic system to simulate hair movement during animation.
This project allowed me to integrate various tools and techniques to produce a character that not only looks great but is also fully optimized and ready for animation.





Booka
Personal Project for Mastering 3D Product Visualization
This personal project involved creating a fictional brand of caps called "Booka" with the goal of achieving realistic 3D product visualization. My focus was on perfecting the realism of embroidered textures and fabric materials.
The caps were modeled in Blender, the realistic embroidery was created using Substance Sampler, capturing the intricate thread patterns and depth. Texturing was completed in Substance Painter, where I fine-tuned the materials to ensure the caps looked as close to a real cap as possible.
This project allowed me to refine my skills in product visualization, especially in creating lifelike textures and materials that can be used for high-end marketing and branding purposes.
Robukan
From 2D Concept to Animation-Ready 3D Model
In this project, I transformed a 2D reference into a 3D character, designed for animation for the YouTube channel ''Robukan''. The character, the protagonist of animated videos, was modeled and sculpted using Blender and ZBrush, with a focus on capturing the essence and personality of the original concept, which took a lot of creativity and time.
The texturing was done in Substance Painter, where I focused on enhancing the stylized look. For rigging, I used a combination of Mixamo and Blender, customizing the rig to meet the specific needs of the client. This included adding controls for mouth blendshapes.
This project allowed me to integrate various tools and techniques to produce a character that not only looks great but is also fully optimized and ready for animation.
I really hope you love the result as much as I do!




Neon Cityscape for WOW Vegas
erve Media project under the direction of Martin Weisz
For this project, I had the opportunity to create a vibrant neon cityscape for a commercial promoting the WOW VEGAS app. Under the direction of Martin Weisz, I was provided with a set of references and creative guidance, while also being given the freedom to infuse my own artistic vision into the scene.
The city serves as the backdrop for a sequence where Paris Hilton walks through this glowing metropolis.
Using Blender, I modeled the city, with the help of assets that were provided to me, such as signs or roadside objects.
The road textures were created in Substance Painter, adding to the overall realism and dynamic feel of the scene.
This project allowed me to blend creative freedom with technical precision, resulting in a visually striking city that enhances the commercial's narrative and aesthetic.
NFTY Token Coin
Exploring Composition and Lighting in Unreal Engine
In March 2022, I created a 3D model for NFTY Network, based on their cryptocurrency. The project began with modeling in Blender, and texturing in Substance Painter to achieve a realistic finish.
While the initial model was completed in March, I revisited the project in June 2022 to experiment with composition and lighting using Unreal Engine, this to explore new visual concepts and ideas pushing the boundaries of how digital assets can be presented in a dynamic and engaging way.
I hope you like it as much as I do!