Arthur Tasquin
is aUnreal Specialist
from Brussels, Belgium
Skills
Styles
Tools
WORLD BUILDING UNREAL FELLOWSHIP: DUALITY
I had the opportunity to be a part of the World Building Unreal Fellowship EMEA.
BETTER LIGHT THAN NEVER
In May 2022, Unreal Engine launched the first of many Unreal Challenges to come. They encouraged the community to create a short 10-30 seconds video to showcase their lighting abilities. Everything had to be made in Unreal in only one month. As I always wanted to be a part of a creative community event, I decided to give it a try during the last weekend of May.
THE VISUAL JOURNEY
In 2022, I decided I wanted to spend some time studying visual theory to grow artistically. I realized it was a good opportunity to share what I learned along the way. This is how “The Visual Journey“ was born, a series of articles focusing on specific subject like visual spaces, surface divisions, lines, shapes, colors, etc... Each one of those was an excuse for me to get deeper into the theories and experiment as much as possible through digital and more traditional mediums like photography.
LOVEBIRDS
During quarantine, my father gave me the opportunity to make the visuals for one of his song. This project is about the loneliness and pain of being far from our loved ones. It explores a dystopian society where everyone is captive and separated.
PROJECT KEPLER
Here's a collection of stills from an unfinished video game project of mine.
TEXTURING WORK
Here’s a collection of texturing work I’ve been doing for the past years, mostly in Substance Designer.







