Chris Thompson
is aSenior Material Artist
from Raleigh, United States
Skills
Styles
Tools
Ornamental Panels Material
Created in Substance Designer, rendered in Marmoset Toolbag


Twill Fabric Material
Material created in Substance Designer, cloth simulation done in Blender, rendered in Marmoset Toolbag




Marble Floor Material
Created in Substance Designer, rendered in Marmoset Toolbag






Cracked Asphalt Road Material
Created in Substance Designer, rendered in Marmoset Toolbag




Photogrammetry Pine Tree Bark Material
This tree bark material was scanned using a Canon Rebel, processed using Agisoft Metashape, reprojected and cleaned up using Substance Designer, and rendered in Marmoset Toolbag.






Skywalker Lightsaber - The Empire Strikes Back
Modeled in Blender, textured in Substance Painter, rendered in Marmoset Toolbag. Base metals created in Substance Designer.
19k Triangles, 1 x 4k Texture.






Photogrammetry Forest Ground
Each element in these renders was scanned individually using either RealityScan or top down multi angle photography. Assets were then cleaned up and processed using different combinations of Blender, zBrush, Substance Designer, and SpeedTree. Final assets were imported into Unreal Engine 5 as nanite meshes and scattered.


Bamboo Material
Created in Substance Designer, rendered in Marmoset Toolbag




Oak Wood Flooring Material
Created in Substance Designer, rendered in Unreal Engine




Ceiling Tiles
Created in Substance Designer, rendered in Marmoset Toolbag




Knit Wool Material
Created in Substance Designer, rendered in Marmoset Toolbag


Cold Storage Embryos
Created in Substance Designer, rendered in Marmoset Toolbag


Grass Material
Created by taking multiple top down photos using a Canon Rebel. Photos were edited and stitched together in Photoshop. The final output was then imported into Substance Designer where I used the Bitmap to Material node to generate the height information needed to tile and finish the rest of the graph.




Experience
Senior Material Artist at 5BY5 Interactive
Aug 2022 – Present (10+ months)
Remote | Full Time
- Project: Last Expedition
- Create highly detailed PBR materials for use on props, characters, and environments
- Help prove out and establish workflows to maintain both speed and quality as we scale
- zBrush sculpting for organic environment assets
- Hard surface modeling for trim sheets and various worldbuilding props
- Some SpeedTree foliage creation
Senior Material Artist at Certain Affinity
Feb 2022 – Aug 2022 (7 months)
Austin, TX | Full Time
- Project: Halo Infinite
- Created highly detailed PBR materials for use with props, environments, weapons, and characters
- Terrain painting and sculpting
- Mask painting for various props
- Shader migration, material library spin offs, and re-wiring work
- Provided material support for the environment and character teams
- Created training videos and documentation to help streamline common workflows
- Helped with recruiting efforts by participating in Material Artist interview loops
- Provided mentorship to new Material Artists
- zBrush sculpting for organic environment assets
Material Artist at Certain Affinity
Nov 2020 – Feb 2022 (1 year, 4 months)
Austin, TX | Full Time
- Project: Halo Infinite
Associate Material Artist at Certain Affinity
Jun 2020 – Nov 2020 (5 months)
Austin, TX | Full Time
- Project: Halo Infinite