Craig Bowler 

is a 

Designer, 3D Artist and Director.

from Brisbane, Australia

Skills

Lighting
Character Art
Gameplay & Level Design
Generalists
Graphic Design

Styles

Tools

https://cdn3.xsolla.com/files/uploaded/29100/4aae602448d62baaed30ab3e859c8a0a.png

Designer, 3D Artist, and Part-time skeleton-wizard-boss 💀🧙‍♂️👨‍🦰. 

 

Currently Art Director at BOWLER https://www.visitor.vision.

 

I make things for people to consume— Experiences and Products with purpose that brighten days, nourish brains, and improve lives. I am possessed by the capabilities of the Real-time revolution and armed with a rarefied skill set forged from Art Direction across numerous VR, Mobile, Console, and PC experiences and installations.

 

Some achievements: 

  • I have premiered Interactive Virtual Reality films at Cannes, Sundance, Tribeca, and Melbourne Film Festivals.
  • I helped establish an inexpensive, AAA-level character pipeline, with a custom Photogrammetry Rig and captured the Top 100 International Tennis Players at the Australian Open.
  • Somebody once described me as a Good Egg, and I've strived to embody that ideal ever since.

 

Previous Experience: Art Director at Big Ant Studios

 

I am the famous Bowler. ✌🖖🤘

https://cdn3.xsolla.com/files/uploaded/29100/15109ecb6d9ed33dda85a8ded4e12afd.png

Great Hall in Castle Caladan - Unreal Engine 5 Environment

Personal Project

Target: High-End Hardware

A small tour of a Great Hall in the Atreides occupied Castle Caladan — a tribute to an environment removed from the final production of the Dune film from 2021. The aesthetics established by the team behind Dune struck a chord with me- High concept, beautiful science fiction that felt fantastic but grounded. 

 

I was responsible for all assets—  

  • Modelled in Autodesk Maya
  • Textured in Substance Painter
  • Animated, Compiled and Lit in Unreal Engine 5
  • Sound Production and Composition in Premiere
https://cdn3.xsolla.com/files/uploaded/29100/8a47f69f8520cd238577da6897466188.png

Memphis-style Teapot- Unreal Engine

Personal Project

Target: High-End Hardware

 

Client: BOWLER

Do you like teapot content? Do you like product design? How about Real-time 3D visualisation in UE5? Well, this is the video for you. 

 

If you're still reading- this project intersects my interests in interesting product design, 3D visualisation and world-building. I set out to make an interesting little diorama and some product promotional material. The Teapot concept and design were inspired by the work of J. Kronester Design and their Memphis-style Bavaria ceramics teapot.

 

Responsible for Character and Environment assets and some interactions—

  • Modelled in Autodesk Maya
  • Textured in Substance Painter
  • Interactions Blueprinted, Animated, Compiled and Lit in Unreal Engine
https://cdn3.xsolla.com/files/uploaded/29100/b509369922f472f5b7f225ed8316c71f.png

A Good Home - Unreal Engine Environment and Props Asset Pack

Professional Project

Target: Mobile and Desktop

 

Client: Visitor Vision

It's mid-morning, and the sun peaks through blinds into an open-plan kitchen and lounge. A darkened television reflects the rest of the room—a familiar place, a little unkempt and filled with everyday objects. This a pack of assets I created for a Virtual Reality project about Disability with the Healthcare simulation company Valley General Hospital.

 

I was responsible for all assets—  

  • Modelled in Autodesk Maya
  • Textured in Substance Painter
  • Animated, Compiled and Lit in Unreal Engine
https://cdn3.xsolla.com/files/uploaded/29100/67a8d56117ac49bcfcdc69e09c4504f0.png
https://cdn3.xsolla.com/files/uploaded/29100/59c0dbea5a07f196cb5d088802ecbc3a.png
https://cdn3.xsolla.com/files/uploaded/29100/d910832677f1d687dccb97ded1c2e153.png

Visual Identity for Visitor Vision — Products of Value

Professional Project

Target: Pre-Rendered

 

Client: Visitor Vision

A collection of products representing the core value propositions of creative technology developer Visitor Vision.

 

I was responsible for all assets—

  • Textured in Substance Painter
  • Modelled, Animated, Compiled and Lit in Blender
https://cdn3.xsolla.com/files/uploaded/29100/034f85ea4fb623b10c84517ecb05fc2b.png

Happy Gem Corp. HQ - Unity VR Project 

Professional Project

Target: Mobile and Desktop VR

 

Client: Visitor Vision

Room with a view at Happy Gem Corporation HQ. This is a scene from one of the VR/Desktop games developed for a project in 2021— A simple match-3 management game. The Wormhole and Desk transformation animations. The desk transforms between table and upright formation based on your gameplay choice- Desktop or VR, respectively.

 

I was responsible for all assets—  

  • Modelled in Autodesk Maya
  • Textured in Substance Painter
  • Animated, Compiled and Lit in Unity
https://cdn3.xsolla.com/files/uploaded/29100/a29acbabf4deed20dcc594b4833f0985.png

Valley General Simulation Environment - Unreal Engine

Professional Project

Target: Mobile and Desktop VR

 

Client: Valley General Simulation

This virtual training environment is accurately representative of a resuscitation room. Interactions are closely modelled on real life-saving equipment for the most accurate experience. The user is guided through orientation, briefing, machine setup, ventilation and aftercare in a non-invasive scenario.

 

Responsible for Character and Environment assets and some interactions—

  • Modelled in Autodesk Maya
  • Textured in Substance Painter
  • Interactions Blueprinted, Animated, Compiled and Lit in Unreal Engine
https://cdn3.xsolla.com/files/uploaded/29100/e29bd07a767e80650ca84b3b87043060.png

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