Craig Bowler
is aDesigner, 3D Artist and Director.
from Brisbane, Australia
Skills
Styles
Tools
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Designer, 3D Artist, and Part-time skeleton-wizard-boss 💀🧙♂️👨🦰.
Currently Art Director at BOWLER https://www.visitor.vision.
I make things for people to consume— Experiences and Products with purpose that brighten days, nourish brains, and improve lives. I am possessed by the capabilities of the Real-time revolution and armed with a rarefied skill set forged from Art Direction across numerous VR, Mobile, Console, and PC experiences and installations.
Some achievements:
- I have premiered Interactive Virtual Reality films at Cannes, Sundance, Tribeca, and Melbourne Film Festivals.
- I helped establish an inexpensive, AAA-level character pipeline, with a custom Photogrammetry Rig and captured the Top 100 International Tennis Players at the Australian Open.
- Somebody once described me as a Good Egg, and I've strived to embody that ideal ever since.
Previous Experience: Art Director at Big Ant Studios
I am the famous Bowler. ✌🖖🤘
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Great Hall in Castle Caladan - Unreal Engine 5 Environment
Personal Project
Target: High-End Hardware
A small tour of a Great Hall in the Atreides occupied Castle Caladan — a tribute to an environment removed from the final production of the Dune film from 2021. The aesthetics established by the team behind Dune struck a chord with me- High concept, beautiful science fiction that felt fantastic but grounded.
I was responsible for all assets—
- Modelled in Autodesk Maya
- Textured in Substance Painter
- Animated, Compiled and Lit in Unreal Engine 5
- Sound Production and Composition in Premiere
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Memphis-style Teapot- Unreal Engine
Personal Project
Target: High-End Hardware
Client: BOWLER
Do you like teapot content? Do you like product design? How about Real-time 3D visualisation in UE5? Well, this is the video for you.
If you're still reading- this project intersects my interests in interesting product design, 3D visualisation and world-building. I set out to make an interesting little diorama and some product promotional material. The Teapot concept and design were inspired by the work of J. Kronester Design and their Memphis-style Bavaria ceramics teapot.
Responsible for Character and Environment assets and some interactions—
- Modelled in Autodesk Maya
- Textured in Substance Painter
- Interactions Blueprinted, Animated, Compiled and Lit in Unreal Engine
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A Good Home - Unreal Engine Environment and Props Asset Pack
Professional Project
Target: Mobile and Desktop
Client: Visitor Vision
It's mid-morning, and the sun peaks through blinds into an open-plan kitchen and lounge. A darkened television reflects the rest of the room—a familiar place, a little unkempt and filled with everyday objects. This a pack of assets I created for a Virtual Reality project about Disability with the Healthcare simulation company Valley General Hospital.
I was responsible for all assets—
- Modelled in Autodesk Maya
- Textured in Substance Painter
- Animated, Compiled and Lit in Unreal Engine
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Visual Identity for Visitor Vision — Products of Value
Professional Project
Target: Pre-Rendered
Client: Visitor Vision
A collection of products representing the core value propositions of creative technology developer Visitor Vision.
I was responsible for all assets—
- Textured in Substance Painter
- Modelled, Animated, Compiled and Lit in Blender
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Happy Gem Corp. HQ - Unity VR Project
Professional Project
Target: Mobile and Desktop VR
Client: Visitor Vision
Room with a view at Happy Gem Corporation HQ. This is a scene from one of the VR/Desktop games developed for a project in 2021— A simple match-3 management game. The Wormhole and Desk transformation animations. The desk transforms between table and upright formation based on your gameplay choice- Desktop or VR, respectively.
I was responsible for all assets—
- Modelled in Autodesk Maya
- Textured in Substance Painter
- Animated, Compiled and Lit in Unity
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Valley General Simulation Environment - Unreal Engine
Professional Project
Target: Mobile and Desktop VR
Client: Valley General Simulation
This virtual training environment is accurately representative of a resuscitation room. Interactions are closely modelled on real life-saving equipment for the most accurate experience. The user is guided through orientation, briefing, machine setup, ventilation and aftercare in a non-invasive scenario.
Responsible for Character and Environment assets and some interactions—
- Modelled in Autodesk Maya
- Textured in Substance Painter
- Interactions Blueprinted, Animated, Compiled and Lit in Unreal Engine
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