Damaris Stevens
is a3D Character Artist
from Vallorbe, Switzerland
Skills
Styles
Tools
BROKKR ÚLFARR
As part of a school project, I crafted this melancholic character in order to learn grooming and improve my skills in sculpting, texturing, and post-production.
Concept: Julen Urrutia
Softwares: ZBrush, Maya, XGen, Substance 3D Painter, Arnold, Nuke, Photoshop, DaVinci Resolve.


MANDY
For my first personal project, I aimed to enhance my sculpting, texturing, and grooming skills through the creation of another stylized character. I focused on improving retopology techniques for future facial blendshapes and creating animatable grooming.
Concept: Hong SoonSang
Softwares: ZBrush, Maya, XGen, Substance 3D Painter, Arnold, Nuke, Photoshop, DaVinci Resolve.



