David Masana is a 

Environment Artist

from Barcelona, Spain

Skills

Environment Art
Gameplay & Level Design
Props
Texturing
Weapons Art

Styles

Tools

Interests

Hello! My name is David and I'm a 3D Environment Artist from Barcelona that creates worlds for games. Specialized in Unreal Engine with modular props, with a passion for new workflows, software and challenges. 

 

Game Environment Course

This is a game envrionment course I had the pleasure to make exclusively for Yiihuu platform. Here I teach the basic-intermediate aspects of creating a game-ready environment.

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Bleak City

I did this environment in no more than 2 months for my first Rookie Of The Year Challenge. It is a tribute to Perfect Dark game, with a revisited area of G5 Building.

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Vaar'cel Outpost

This is a human defensive bunker on an alien world. I made this environment during my Environment Bootcamp at Vertex School, under the guidance of Ryan Kingslien and Simon Fuchs.

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Stargate Forest Alien World

 

Following up my Stargate series of projects, this was a test of using foliage for my first time. Still needs some work with optimization.

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MeetMAT2 Challenge

 

I made this MeetMAT fully in Substance Painter, when they released the displacement and tessellation features within the software. The aim was to replicate the Robot of Lost In Space in a more stylized way. I love that guy!

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Viking Axe

This was my very first prop where I tried to achieve the most realism possible.

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Stargate Abydos Temple

 

This was my very first Environment project. I tried to replicate the Temple of Abydos from Stargate Film/TV Show.  I'll have to revisit this project one day and make it compatible with VR and improve the even horizon effect, as well as some props and textures

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