Elisa Passera
is a3D Environmnet & Lighting Artist
from Monza, Italy
Skills
Styles
Tools
TEMPORAL HUB
Hello!
Here's a breakdown of my latest project: a modular game environment representing a cozy corner of a coworking space/internet café.
The project originally started as a commission for a small environment designed for a website.
I decided to build on this work, which needed a very lightweight structure in terms of poly count and materials, to create a more detailed environment, making full use of the modularity of the models I had created.
It was a lot of fun to see how simple models could turn out to be so versatile and adaptable to two different projects, and I have to say I'm really happy with the final result!








Modular Kit

Lighting

In-game view

Original environment for web
TOTOROBOT - SPIRIT OF STEEL


What if the gentle giant Totoro turned into a spirit of metal?
That’s the idea behind this project, where Studio Ghibli’s iconic character meets the style of one of my favorite indie games: Machinarium.
Like my previous work, this project started as an environment concept for a website before being further developed in Unreal Engine 5. For the modeling, I focused on simplicity and maximum optimization. For the texturing, however, I decided to experiment with texture painting, a technique that has always fascinated me but that I had never fully applied in my projects.
"I also believe that you met the King of the Forest,
Mei, and meeting him is a sign of good luck.
But there's no guarantee that
you'll see him all the time."










Procedural ground materials made in Substance Designer

Ground material textures

Lighting only mode
Wip screens
Vertex painting of the landscape and addition of grass, plants and bushes using the foliage tool
Tree placement using foliage
Vegetation in-game view

Original environment for web