Gia Bao Lam is a 

3D Environment Artist

from Ghent, Belgium

Skills

Architectural Visualization
Character Art
Concept Art
Environment Art
Lighting

Styles

Tools

The Guardians 

 

A stylized environment based on the concept art of Simon S. Anderson. (https://twitter.com/snakepixel)

One of my longest but most satisfying projects, I really learned so many new tools in UE to push my environments to the next level.

https://cdn3.xsolla.com/files/uploaded/29100/347e756e930e2711727b604513e0ec0e.jpeg
https://cdn3.xsolla.com/files/uploaded/29100/d8e97cb7e85108e02603bd5bbc428666.jpeg
https://cdn3.xsolla.com/files/uploaded/29100/c9eb7a8b1e20993d93d76d6843ca2c10.jpeg
https://cdn3.xsolla.com/files/uploaded/29100/6715eccca82e11f4c3a2ad66d157b251.jpeg

The Living Room 

This was a one-day practice with Megascans & QuixelBridge assets with the goal to learn baked lighting. 

https://cdn3.xsolla.com/files/uploaded/29100/de5aac775e0734762d34f81b0ed34d78.jpeg
https://cdn3.xsolla.com/files/uploaded/29100/55ebbfeaa1ef7fbd25cc5384a56f2a38.jpeg
https://cdn3.xsolla.com/files/uploaded/29100/6581e2b121d1f13d3c1b74fce70d7db4.jpeg
https://cdn3.xsolla.com/files/uploaded/29100/345580e0843df2ae41cbb196066ea9e3.jpeg

Jinji's Grotto

A special forest surrounded by cats… This is an environment based on the concept art of Connor Sheehan (https://www.artstation.com/artwork/68xeOr).

The goal of this environment was to recreate the same mood/vibe as the original piece.

Megascans & QuixelBridge assets were used. 

https://cdn3.xsolla.com/files/uploaded/29100/c1353d4693e801ca7ec6d76b73444ca8.jpeg
https://cdn3.xsolla.com/files/uploaded/29100/8fd76b9c6f13a6a81ef8c72c4ab45275.jpeg
https://cdn3.xsolla.com/files/uploaded/29100/c814562a24f290d6ee45436e195afa01.jpeg
https://cdn3.xsolla.com/files/uploaded/29100/ae161b42a0af9d7e68bc49d222254f44.jpeg

No Face's Happy Place

An environment I made for the contest Grads in Games - Rising Star 2021! I was lucky to end up as one of the finalists. 

It is based on the concept of G xy (https://www.artstation.com/artwork/JlZyLv).

It was my first time making an environment from scratch and working with Substance Designer so it was a real adventure.

 

https://cdn3.xsolla.com/files/uploaded/29100/f3518f9dbc834991e068a5b837c9ae23.jpeg
https://cdn3.xsolla.com/files/uploaded/29100/24efd8af0045afd0f99055b712a1a149.jpeg
https://cdn3.xsolla.com/files/uploaded/29100/714f6eb0378e96dc24a48acd5856e513.jpeg
https://cdn3.xsolla.com/files/uploaded/29100/9fc8aeb9bf07b5602fb58f3d85238d45.jpeg
https://cdn3.xsolla.com/files/uploaded/29100/ef3b1fd7c9f09c9b1f7d418a9d1a209e.jpeg

Watermelon House 

This was a fun little summer project when I wasn't so comfortable with sculpting and texturing in Substance Painter yet. 

I based myself on the concept art of Charlène Le Scanff ( https://www.artstation.com/artwork/m2QGe). 

https://cdn3.xsolla.com/files/uploaded/29100/9ad74a806c38b6d21b0903971b4cd23a.jpeg
https://cdn3.xsolla.com/files/uploaded/29100/d17e13c381fe2eb67cbfa2234b1ad945.jpeg
https://cdn3.xsolla.com/files/uploaded/29100/9932b02a3d9f19ef5b0e1837c20a922b.jpeg
https://cdn3.xsolla.com/files/uploaded/29100/eeeb9c24854d17b282debd15f30065fe.jpeg

Older Projects

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