3D Environment Artist
from Ghent, Belgium
Skills
Styles
Tools
The Guardians
A stylized environment based on the concept art of Simon S. Anderson. (https://twitter.com/snakepixel)
One of my longest but most satisfying projects, I really learned so many new tools in UE to push my environments to the next level.
The Living Room
This was a one-day practice with Megascans & QuixelBridge assets with the goal to learn baked lighting.
Jinji's Grotto
A special forest surrounded by cats… This is an environment based on the concept art of Connor Sheehan (https://www.artstation.com/artwork/68xeOr).
The goal of this environment was to recreate the same mood/vibe as the original piece.
Megascans & QuixelBridge assets were used.
No Face's Happy Place
An environment I made for the contest Grads in Games - Rising Star 2021! I was lucky to end up as one of the finalists.
It is based on the concept of G xy (https://www.artstation.com/artwork/JlZyLv).
It was my first time making an environment from scratch and working with Substance Designer so it was a real adventure.
Watermelon House
This was a fun little summer project when I wasn't so comfortable with sculpting and texturing in Substance Painter yet.
I based myself on the concept art of Charlène Le Scanff ( https://www.artstation.com/artwork/m2QGe).