from Kajang, Malaysia
Hi, here's my another work! I been involved as Character Modeler, Texture Artist, Lead Lighter and Renderer of "My Love", an Animation Short Film by Bananabarn Production of The One Academy.Hope you like it!
Softwares that I use for this short film: Maya, Zbrush,Marvelous Designer, Substance Painter,Photoshop and Arnold.
Loki Tom Hiddleston (Realtime Character Modeling/Rendering)
Here's my first character model and render I did for this semester's advanced modeling class which is Loki. It's my first time modeling a full character, using different softwares like Maya, Zbrush, R3DS Wrap,Marvelous Designer and Marmoset.Huge thanks to my lecturer Jeff Lianza for the guidance throughout this semester!
Stray_MidTown (Unreal Engine 5 Real Time Render)
Hi, I'm really excited to share my another personal work that was inspired by Stray. During this project I decided to learn some new softwares like Unreal Engine, Speed Tree. Had learn something new like how to use Marmoset to do the baking details and also playing around lighting with lumen . All asset in the scene are mix with 1k, 2k and 4k textures game asset model.
Modelled in Maya, Sculpt detail in Zbrush, textured in Substance Painter and Photoshop, Baking detail in Marmoset, Lighting and Render in Unreal Engine 5
Typewriter (Asian Room)
Hi, here is my another personal work that was inspired by https://www.artstation.com/starjoy. Had learn something new like how to optimize a scene for games, learn about Udims and play around with differrent cinematic lighting. All model are mix with 2k and 4k textures game asset model.
Modelled in Maya, textured in Substance Painter and Photoshop, Render in Arnold
Jinx BOOM Grenade Model
A personal work that is inspired by Arcane. So much Inspiration after watching the Arcane series! Anyways, I had fun playing around especially texturing progress. Hope you like it!
Modelled in Maya, Sculpt detail in Zbrush and textured in Substance Painter
NASA Linear Accelerator
My first gun model that I did for this semester's hard surface modeling class final project. Modelled in Maya, textured using Substance Painter and used VRay to render.
Original Concept by: https://propiro.artstation.com/