Julian Hartinger 

is a 

Concept Artist

from Deggendorf, Germany

Skills

Concept Art
Environment Art
Props

Styles

Tools

Education

School

CG Spectrum

2021

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“The Dark Ritual”

 

These 4  illustrations show the beginning of the journey of a courageous heroin.

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I made this temple ruin with the goal in mind to create a game environment that could work for a side quest. 
The player has to explore and investigate the ruin and stop whatever makes the evil magic appear from that place. 
Since i am a huge fan of gothic architecture I got Inspired by british castle- and church ruins. I wanted to create something the player wants to explore and at the same time also implement some small game mechanics. 
I used Blender 3d and different mesh packages to save time with the walls and pillars - so I got more time to focus on the general map design and hero assets.

 

After I rendered different Layers in TwinMotion - I started the paintover in ProCreate. 

Packages: 

 

https://blendermarket.com/products/gothic-architecture-elements-pack

https://www.artstation.com/marketplace/p/eqog/pilgrim-s-temple-3d-kit
 

 

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This is a fantasy project I wanted to focus on set dressing and keep the level design in mind, while creating an interesting concept. 

I chose a medieval tavern because there you can different themed rooms and also I wanted to do a medieval kitchen. Somebody from my art friends came up with the idea of the turnspit dog so I searched for that and implemented it into the kitchen.

 

-First I created analog roughly sketches.

-After that I used Blender for 3d Blockouts and basic renders.

-Finally i painted over them with ProCreate. 

 

- I also created a prop callout that would be helpful fo a 3d artist to model the turnspit dog roller

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I had the pleasure to work on the game project “Nura´s Wish” as an Artdirector, Concept Artist and Environment Designer. 
Here you can see a selection of some of the stuff I did and a trailer of the game. 


Demo could be played here: https://store.steampowered.com/app/1659890/Nuras_Wish

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This was a project where I wanted to combine medieval and viking architecture and create like a major house where the jarl of the city could live with his family.

I also created an evil version of it and a mood painting because I wanted t try out one of the Blender features.

 

-First i created the mesh of the broken house in Blender.

-After that i putted it into TwinMotion, created a small little scene and created a render.

-Finally painted over the render in ProCreate.

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