Julian Hartinger
is aConcept Artist
from Deggendorf, Germany
Skills
Styles
Tools
Education
CG Spectrum
2021




“The Dark Ritual”
These 4 illustrations show the beginning of the journey of a courageous heroin.


I made this temple ruin with the goal in mind to create a game environment that could work for a side quest.
The player has to explore and investigate the ruin and stop whatever makes the evil magic appear from that place.
Since i am a huge fan of gothic architecture I got Inspired by british castle- and church ruins. I wanted to create something the player wants to explore and at the same time also implement some small game mechanics.
I used Blender 3d and different mesh packages to save time with the walls and pillars - so I got more time to focus on the general map design and hero assets.
After I rendered different Layers in TwinMotion - I started the paintover in ProCreate.
Packages:
https://blendermarket.com/products/gothic-architecture-elements-pack
https://www.artstation.com/marketplace/p/eqog/pilgrim-s-temple-3d-kit













This is a fantasy project I wanted to focus on set dressing and keep the level design in mind, while creating an interesting concept.
I chose a medieval tavern because there you can different themed rooms and also I wanted to do a medieval kitchen. Somebody from my art friends came up with the idea of the turnspit dog so I searched for that and implemented it into the kitchen.
-First I created analog roughly sketches.
-After that I used Blender for 3d Blockouts and basic renders.
-Finally i painted over them with ProCreate.
- I also created a prop callout that would be helpful fo a 3d artist to model the turnspit dog roller
















I had the pleasure to work on the game project “Nura´s Wish” as an Artdirector, Concept Artist and Environment Designer.
Here you can see a selection of some of the stuff I did and a trailer of the game.
Demo could be played here: https://store.steampowered.com/app/1659890/Nuras_Wish



This was a project where I wanted to combine medieval and viking architecture and create like a major house where the jarl of the city could live with his family.
I also created an evil version of it and a mood painting because I wanted t try out one of the Blender features.
-First i created the mesh of the broken house in Blender.
-After that i putted it into TwinMotion, created a small little scene and created a render.
-Finally painted over the render in ProCreate.